[−][src]Struct gdnative::api::AcceptDialog
core class AcceptDialog
inherits WindowDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
AcceptDialog
is a reference-only type. Persistent references can
only exist in the unsafe Ref<AcceptDialog>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ptr::free
, or Ptr::queue_free
if it is a Node
.
Class hierarchy
AcceptDialog inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AcceptDialog
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pub fn new() -> Ref<AcceptDialog, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ptr::free
, or preferably
Ptr::queue_free
if it is a Node
.
pub fn add_button(
&self,
text: impl Into<GodotString>,
right: bool,
action: impl Into<GodotString>
) -> Option<Ref<Button, Shared>>
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&self,
text: impl Into<GodotString>,
right: bool,
action: impl Into<GodotString>
) -> Option<Ref<Button, Shared>>
pub fn add_cancel(
&self,
name: impl Into<GodotString>
) -> Option<Ref<Button, Shared>>
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&self,
name: impl Into<GodotString>
) -> Option<Ref<Button, Shared>>
pub fn hide_on_ok(&self) -> bool
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pub fn get_label(&self) -> Option<Ref<Label, Shared>>
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pub fn get_ok(&self) -> Option<Ref<Button, Shared>>
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pub fn text(&self) -> GodotString
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pub fn has_autowrap(&self) -> bool
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pub fn register_text_enter(&self, line_edit: impl AsArg<Node>)
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pub fn set_autowrap(&self, autowrap: bool)
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pub fn set_hide_on_ok(&self, enabled: bool)
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pub fn set_text(&self, text: impl Into<GodotString>)
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Methods from Deref<Target = WindowDialog>
pub fn get_close_button(&self) -> Option<Ref<TextureButton, Shared>>
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pub fn resizable(&self) -> bool
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pub fn title(&self) -> GodotString
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pub fn set_resizable(&self, resizable: bool)
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pub fn set_title(&self, title: impl Into<GodotString>)
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Trait Implementations
impl Debug for AcceptDialog
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impl Deref for AcceptDialog
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type Target = WindowDialog
The resulting type after dereferencing.
fn deref(&self) -> &WindowDialog
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impl DerefMut for AcceptDialog
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fn deref_mut(&mut self) -> &mut WindowDialog
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impl GodotObject for AcceptDialog
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AcceptDialog
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fn construct() -> Ref<AcceptDialog, Unique>
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impl QueueFree for AcceptDialog
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<AcceptDialog> for ScriptCreateDialog
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impl SubClass<AcceptDialog> for ConfirmationDialog
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impl SubClass<AcceptDialog> for FileDialog
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impl SubClass<AcceptDialog> for EditorFileDialog
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impl SubClass<CanvasItem> for AcceptDialog
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impl SubClass<Control> for AcceptDialog
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impl SubClass<Node> for AcceptDialog
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impl SubClass<Object> for AcceptDialog
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impl SubClass<Popup> for AcceptDialog
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impl SubClass<WindowDialog> for AcceptDialog
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Auto Trait Implementations
impl RefUnwindSafe for AcceptDialog
impl !Send for AcceptDialog
impl !Sync for AcceptDialog
impl Unpin for AcceptDialog
impl UnwindSafe for AcceptDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,