Struct gdnative::StaticBody2D
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pub struct StaticBody2D { /* fields omitted */ }
core class StaticBody2D : PhysicsBody2D
(manually managed)
Base class
StaticBody2D inherits PhysicsBody2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using StaticBody2D::free
.
Methods
impl StaticBody2D
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pub fn as_physics_body_2d(&self) -> PhysicsBody2D
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using StaticBody2D::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn set_constant_linear_velocity(&mut self, vel: Vector2)
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pub fn set_constant_angular_velocity(&mut self, vel: f64)
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pub fn get_constant_linear_velocity(&self) -> Vector2
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pub fn get_constant_angular_velocity(&self) -> f64
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pub fn set_friction(&mut self, friction: f64)
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pub fn get_friction(&self) -> f64
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pub fn set_bounce(&mut self, bounce: f64)
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pub fn get_bounce(&self) -> f64
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = PhysicsBody2D>
pub fn as_collision_object_2d(&self) -> CollisionObject2D
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Up-cast.
pub fn set_collision_layer(&mut self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&mut self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn _set_layers(&mut self, mask: i64)
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pub fn _get_layers(&self) -> i64
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pub fn add_collision_exception_with(&mut self, body: Option<Object>)
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pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for StaticBody2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for StaticBody2D
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type Target = PhysicsBody2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.