Struct gdnative::StaticBody2D [] [src]

pub struct StaticBody2D { /* fields omitted */ }

core class StaticBody2D : PhysicsBody2D (manually managed)

Base class

StaticBody2D inherits PhysicsBody2D and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using StaticBody2D::free.

Methods

impl StaticBody2D
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using StaticBody2D::free.

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Manually deallocate the object.

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Methods from Deref<Target = PhysicsBody2D>

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Up-cast.

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Trait Implementations

impl GodotObject for StaticBody2D
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impl Deref for StaticBody2D
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for StaticBody2D
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for StaticBody2D

impl !Sync for StaticBody2D