Struct gdnative::WindowDialog [] [src]

pub struct WindowDialog { /* fields omitted */ }

core class WindowDialog : Popup (manually managed)

Base class

WindowDialog inherits Popup and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using WindowDialog::free.

Methods

impl WindowDialog
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using WindowDialog::free.

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Manually deallocate the object.

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Methods from Deref<Target = Popup>

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Up-cast.

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Trait Implementations

impl GodotObject for WindowDialog
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impl Deref for WindowDialog
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for WindowDialog
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for WindowDialog

impl !Sync for WindowDialog