Struct gdnative::TextureButton [] [src]

pub struct TextureButton { /* fields omitted */ }

core class TextureButton : BaseButton (manually managed)

Base class

TextureButton inherits BaseButton and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using TextureButton::free.

Methods

impl TextureButton
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using TextureButton::free.

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Manually deallocate the object.

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Methods from Deref<Target = BaseButton>

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Up-cast.

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Trait Implementations

impl GodotObject for TextureButton
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impl Deref for TextureButton
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for TextureButton
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for TextureButton

impl !Sync for TextureButton