Struct gdnative::TreeItem
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pub struct TreeItem { /* fields omitted */ }
core class TreeItem : Object
(manually managed)
Base class
TreeItem inherits Object and all of its methods.
Methods
impl TreeItem
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pub fn as_object(&self) -> Object
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Up-cast.
pub fn set_cell_mode(&mut self, column: i64, mode: i64)
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pub fn set_checked(&mut self, column: i64, checked: bool)
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pub fn is_checked(&self, column: i64) -> bool
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pub fn set_text(&mut self, column: i64, text: GodotString)
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pub fn get_text(&self, column: i64) -> GodotString
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pub fn set_icon(&mut self, column: i64, texture: Option<Texture>)
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pub fn get_icon(&self, column: i64) -> Option<Texture>
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pub fn set_icon_region(&mut self, column: i64, region: Rect2)
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pub fn get_icon_region(&self, column: i64) -> Rect2
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pub fn set_icon_max_width(&mut self, column: i64, width: i64)
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pub fn get_icon_max_width(&self, column: i64) -> i64
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pub fn set_range(&mut self, column: i64, value: f64)
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pub fn get_range(&self, column: i64) -> f64
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pub fn set_range_config(
&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
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&mut self,
column: i64,
min: f64,
max: f64,
step: f64,
expr: bool
)
pub fn get_range_config(&mut self, column: i64) -> Dictionary
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pub fn set_metadata(&mut self, column: i64, meta: Variant)
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pub fn get_metadata(&self, column: i64) -> Variant
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pub fn set_custom_draw(
&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
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&mut self,
column: i64,
object: Option<Object>,
callback: GodotString
)
pub fn set_collapsed(&mut self, enable: bool)
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pub fn is_collapsed(&mut self) -> bool
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pub fn set_custom_minimum_height(&mut self, height: i64)
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pub fn get_custom_minimum_height(&self) -> i64
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pub fn get_next(&mut self) -> Option<TreeItem>
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pub fn get_prev(&mut self) -> Option<TreeItem>
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pub fn get_parent(&mut self) -> Option<TreeItem>
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pub fn get_children(&mut self) -> Option<TreeItem>
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pub fn get_next_visible(&mut self) -> Option<TreeItem>
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pub fn get_prev_visible(&mut self) -> Option<TreeItem>
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pub fn remove_child(&mut self, child: Option<Object>)
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pub fn set_selectable(&mut self, column: i64, selectable: bool)
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pub fn is_selectable(&self, column: i64) -> bool
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pub fn is_selected(&mut self, column: i64) -> bool
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pub fn select(&mut self, column: i64)
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pub fn deselect(&mut self, column: i64)
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pub fn set_editable(&mut self, column: i64, enabled: bool)
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pub fn is_editable(&mut self, column: i64) -> bool
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pub fn set_custom_color(&mut self, column: i64, color: Color)
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pub fn clear_custom_color(&mut self, column: i64)
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pub fn set_custom_bg_color(
&mut self,
column: i64,
color: Color,
just_outline: bool
)
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&mut self,
column: i64,
color: Color,
just_outline: bool
)
pub fn clear_custom_bg_color(&mut self, column: i64)
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pub fn get_custom_bg_color(&self, column: i64) -> Color
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pub fn set_expand_right(&mut self, column: i64, enable: bool)
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pub fn get_expand_right(&self, column: i64) -> bool
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pub fn set_tooltip(&mut self, column: i64, tooltip: GodotString)
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pub fn get_tooltip(&self, column: i64) -> GodotString
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pub fn set_text_align(&mut self, column: i64, text_align: i64)
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pub fn move_to_top(&mut self)
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pub fn move_to_bottom(&mut self)
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pub fn set_disable_folding(&mut self, disable: bool)
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pub fn is_folding_disabled(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Object>
pub fn _notification(&mut self, what: i64)
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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub fn _get(&mut self, property: GodotString)
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pub fn _get_property_list(&mut self) -> VariantArray
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pub fn _init(&mut self)
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pub fn get_class(&self) -> GodotString
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pub fn is_class(&self, _type: GodotString) -> bool
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pub fn set(&mut self, property: GodotString, value: Variant)
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pub fn get(&self, property: GodotString) -> Variant
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pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub fn get_indexed(&self, property: NodePath) -> Variant
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pub fn get_property_list(&self) -> VariantArray
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pub fn get_method_list(&self) -> VariantArray
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pub fn notification(&mut self, what: i64, reversed: bool)
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pub fn get_instance_id(&self) -> i64
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pub fn set_script(&mut self, script: Option<Reference>)
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pub fn get_script(&self) -> Option<Reference>
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pub fn set_meta(&mut self, name: GodotString, value: Variant)
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pub fn get_meta(&self, name: GodotString) -> Variant
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pub fn has_meta(&self, name: GodotString) -> bool
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pub fn get_meta_list(&self) -> StringArray
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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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pub fn has_user_signal(&self, signal: GodotString) -> bool
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pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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pub fn has_method(&self, method: GodotString) -> bool
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pub fn get_signal_list(&self) -> VariantArray
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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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pub fn get_incoming_connections(&self) -> VariantArray
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pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub fn set_block_signals(&mut self, enable: bool)
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pub fn is_blocking_signals(&self) -> bool
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pub fn property_list_changed_notify(&mut self)
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pub fn set_message_translation(&mut self, enable: bool)
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pub fn can_translate_messages(&self) -> bool
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pub fn tr(&self, message: GodotString) -> GodotString
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pub fn is_queued_for_deletion(&self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for TreeItem
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for TreeItem
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type Target = Object
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.