Struct gdnative::StaticBody [] [src]

pub struct StaticBody { /* fields omitted */ }

core class StaticBody : PhysicsBody (manually managed)

Base class

StaticBody inherits PhysicsBody and all of its methods.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine. In the cases where Rust code owns an object of this type, ownership should be either passed to the engine or the object must be manually destroyed using StaticBody::free.

Methods

impl StaticBody
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Up-cast.

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Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using StaticBody::free.

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Manually deallocate the object.

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Methods from Deref<Target = PhysicsBody>

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Up-cast.

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Trait Implementations

impl GodotObject for StaticBody
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impl Deref for StaticBody
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for StaticBody
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Mutably dereferences the value.

Auto Trait Implementations

impl !Send for StaticBody

impl !Sync for StaticBody