Struct gdnative::KinematicBody
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pub struct KinematicBody { /* fields omitted */ }
core class KinematicBody : PhysicsBody
(manually managed)
Base class
KinematicBody inherits PhysicsBody and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using KinematicBody::free
.
Methods
impl KinematicBody
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pub fn as_physics_body(&self) -> PhysicsBody
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Up-cast.
pub fn new() -> Self
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using KinematicBody::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub fn move_and_collide(
&mut self,
rel_vec: Vector3
) -> Option<KinematicCollision>
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&mut self,
rel_vec: Vector3
) -> Option<KinematicCollision>
pub fn move_and_slide(
&mut self,
linear_velocity: Vector3,
floor_normal: Vector3,
slope_stop_min_velocity: f64,
max_slides: i64,
floor_max_angle: f64
) -> Vector3
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&mut self,
linear_velocity: Vector3,
floor_normal: Vector3,
slope_stop_min_velocity: f64,
max_slides: i64,
floor_max_angle: f64
) -> Vector3
pub fn test_move(&mut self, from: Transform, rel_vec: Vector3) -> bool
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pub fn is_on_floor(&self) -> bool
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pub fn is_on_ceiling(&self) -> bool
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pub fn is_on_wall(&self) -> bool
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pub fn get_floor_velocity(&self) -> Vector3
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pub fn set_axis_lock(&mut self, axis: i64, lock: bool)
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pub fn get_axis_lock(&self, axis: i64) -> bool
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pub fn set_safe_margin(&mut self, pixels: f64)
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pub fn get_safe_margin(&self) -> f64
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pub fn get_slide_count(&self) -> i64
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pub fn get_slide_collision(
&mut self,
slide_idx: i64
) -> Option<KinematicCollision>
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&mut self,
slide_idx: i64
) -> Option<KinematicCollision>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = PhysicsBody>
pub fn as_collision_object(&self) -> CollisionObject
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Up-cast.
pub fn set_collision_layer(&mut self, layer: i64)
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pub fn get_collision_layer(&self) -> i64
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pub fn set_collision_mask(&mut self, mask: i64)
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pub fn get_collision_mask(&self) -> i64
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn _set_layers(&mut self, mask: i64)
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pub fn _get_layers(&self) -> i64
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pub fn add_collision_exception_with(&mut self, body: Option<Object>)
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pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for KinematicBody
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for KinematicBody
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type Target = PhysicsBody
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.