Struct gdnative::EditorExportPlugin
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pub struct EditorExportPlugin { /* fields omitted */ }
tools class EditorExportPlugin : Reference
(reference counted)
Base class
EditorExportPlugin inherits Reference and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Tool
This class is used to interact with godot's editor.
Methods
impl EditorExportPlugin
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pub fn as_reference(&self) -> Reference
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Up-cast.
pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same object.
pub fn _export_file(
&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)
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&mut self,
path: GodotString,
_type: GodotString,
features: StringArray
)
pub fn _export_begin(
&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)
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&mut self,
features: StringArray,
is_debug: bool,
path: GodotString,
flags: i64
)
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pub fn add_file(&mut self, path: GodotString, file: ByteArray, remap: bool)
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pub fn add_ios_framework(&mut self, path: GodotString)
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pub fn add_ios_plist_content(&mut self, plist_content: GodotString)
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pub fn add_ios_linker_flags(&mut self, flags: GodotString)
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pub fn add_ios_bundle_file(&mut self, path: GodotString)
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pub fn add_ios_cpp_code(&mut self, code: GodotString)
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pub fn skip(&mut self)
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Methods from Deref<Target = Reference>
pub fn as_object(&self) -> Object
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Up-cast.
pub fn init_ref(&mut self) -> bool
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pub fn reference(&mut self) -> bool
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pub fn unreference(&mut self) -> bool
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pub fn cast<T: GodotObject>(&self) -> Option<T>
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Trait Implementations
impl GodotObject for EditorExportPlugin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Deref for EditorExportPlugin
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type Target = Reference
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Dereferences the value.