Struct gdnative::VisualScriptNode
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[src]
pub struct VisualScriptNode { /* fields omitted */ }core class VisualScriptNode : Resource (reference counted)
Base class
VisualScriptNode inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptNode[src]
pub fn as_resource(&self) -> Resource[src]
Up-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]
pub fn ports_changed_notify(&mut self)[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)[src]
pub fn _get_default_input_values(&self) -> VariantArray[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference[src]
Up-cast.
pub fn new_ref(&self) -> Self[src]
Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)[src]
pub fn set_path(&mut self, path: GodotString)[src]
pub fn take_over_path(&mut self, path: GodotString)[src]
pub fn get_path(&self) -> GodotString[src]
pub fn set_name(&mut self, name: GodotString)[src]
pub fn get_name(&self) -> GodotString[src]
pub fn get_rid(&self) -> Rid[src]
pub fn set_local_to_scene(&mut self, enable: bool)[src]
pub fn is_local_to_scene(&self) -> bool[src]
pub fn get_local_scene(&self) -> Option<Node>[src]
pub fn setup_local_to_scene(&mut self)[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
Trait Implementations
impl GodotObject for VisualScriptNode[src]
fn class_name() -> &'static str[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn to_sys(&self) -> *mut godot_object[src]
impl Deref for VisualScriptNode[src]
type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
Dereferences the value.