#ifndef GODOT_TRANSFORM2D_H
#define GODOT_TRANSFORM2D_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#define GODOT_TRANSFORM2D_SIZE 24
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
} godot_transform2d;
#endif
#ifdef __cplusplus
}
#endif
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
#ifdef __cplusplus
}
#endif
#endif