#ifndef GODOT_GDNATIVE_H
#define GODOT_GDNATIVE_H
#ifdef __cplusplus
extern "C" {
#endif
#if defined(_WIN32) || defined(__ANDROID__)
#define GDCALLINGCONV
#define GDAPI GDCALLINGCONV
#elif defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
#define GDCALLINGCONV __attribute__((visibility("default")))
#define GDAPI GDCALLINGCONV
#elif TARGET_OS_MAC
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
#else
#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
#ifdef _WIN32
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
#endif
#include <stdbool.h>
#include <stdint.h>
#define GODOT_API_VERSION 1
typedef enum {
GODOT_OK, GODOT_FAILED, GODOT_ERR_UNAVAILABLE, GODOT_ERR_UNCONFIGURED, GODOT_ERR_UNAUTHORIZED, GODOT_ERR_PARAMETER_RANGE_ERROR, GODOT_ERR_OUT_OF_MEMORY, GODOT_ERR_FILE_NOT_FOUND,
GODOT_ERR_FILE_BAD_DRIVE,
GODOT_ERR_FILE_BAD_PATH,
GODOT_ERR_FILE_NO_PERMISSION, GODOT_ERR_FILE_ALREADY_IN_USE,
GODOT_ERR_FILE_CANT_OPEN,
GODOT_ERR_FILE_CANT_WRITE,
GODOT_ERR_FILE_CANT_READ,
GODOT_ERR_FILE_UNRECOGNIZED, GODOT_ERR_FILE_CORRUPT,
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
GODOT_ERR_FILE_EOF,
GODOT_ERR_CANT_OPEN, GODOT_ERR_CANT_CREATE, GODOT_ERR_QUERY_FAILED,
GODOT_ERR_ALREADY_IN_USE,
GODOT_ERR_LOCKED, GODOT_ERR_TIMEOUT,
GODOT_ERR_CANT_CONNECT, GODOT_ERR_CANT_RESOLVE,
GODOT_ERR_CONNECTION_ERROR,
GODOT_ERR_CANT_ACQUIRE_RESOURCE,
GODOT_ERR_CANT_FORK,
GODOT_ERR_INVALID_DATA, GODOT_ERR_INVALID_PARAMETER, GODOT_ERR_ALREADY_EXISTS, GODOT_ERR_DOES_NOT_EXIST, GODOT_ERR_DATABASE_CANT_READ, GODOT_ERR_DATABASE_CANT_WRITE, GODOT_ERR_COMPILATION_FAILED,
GODOT_ERR_METHOD_NOT_FOUND,
GODOT_ERR_LINK_FAILED,
GODOT_ERR_SCRIPT_FAILED,
GODOT_ERR_CYCLIC_LINK, GODOT_ERR_INVALID_DECLARATION,
GODOT_ERR_DUPLICATE_SYMBOL,
GODOT_ERR_PARSE_ERROR,
GODOT_ERR_BUSY,
GODOT_ERR_SKIP, GODOT_ERR_HELP, GODOT_ERR_BUG, GODOT_ERR_PRINTER_ON_FIRE, } godot_error;
typedef bool godot_bool;
#define GODOT_TRUE 1
#define GODOT_FALSE 0
typedef int godot_int;
typedef float godot_real;
typedef void godot_object;
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/vector2.h>
#include <gdnative/rect2.h>
#include <gdnative/vector3.h>
#include <gdnative/transform2d.h>
#include <gdnative/plane.h>
#include <gdnative/quat.h>
#include <gdnative/aabb.h>
#include <gdnative/basis.h>
#include <gdnative/transform.h>
#include <gdnative/color.h>
#include <gdnative/node_path.h>
#include <gdnative/rid.h>
#include <gdnative/dictionary.h>
#include <gdnative/array.h>
#include <gdnative/pool_arrays.h>
void GDAPI godot_object_destroy(godot_object *p_o);
#include <gdnative/variant.h>
godot_object GDAPI *godot_global_get_singleton(char *p_name);
typedef struct {
uint8_t _dont_touch_that[1]; } godot_method_bind;
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
typedef struct godot_gdnative_api_version {
unsigned int major;
unsigned int minor;
} godot_gdnative_api_version;
typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
struct godot_gdnative_api_struct {
unsigned int type;
godot_gdnative_api_version version;
const godot_gdnative_api_struct *next;
};
#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
typedef struct {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
void (*report_loading_error)(const godot_object *p_library, const char *p_what);
godot_object *gd_native_library; const struct godot_gdnative_core_api_struct *api_struct;
const godot_string *active_library_path;
} godot_gdnative_init_options;
typedef struct {
godot_bool in_editor;
} godot_gdnative_terminate_options;
typedef godot_object *(*godot_class_constructor)();
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
godot_dictionary GDAPI godot_get_global_constants();
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
typedef godot_variant (*native_call_cb)(void *, godot_array *);
void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print(const godot_string *p_message);
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
#ifdef __cplusplus
}
#endif
#endif