Struct gdnative_graphics::VisualShaderNodeInput[][src]

pub struct VisualShaderNodeInput { /* fields omitted */ }

core class VisualShaderNodeInput inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's graphics feature flag.

Class hierarchy

VisualShaderNodeInput inherits methods from:

Methods

impl VisualShaderNodeInput
[src]

Creates a new reference to the same reference-counted object.

Inherited from VisualShaderNode.

Inherited from VisualShaderNode.

Inherited from VisualShaderNode.

Inherited from VisualShaderNode.

Inherited from VisualShaderNode.

Inherited from VisualShaderNode.

Inherited from Resource.

Inherited from Resource.

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Inherited from Resource.

Inherited from Reference.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

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Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for VisualShaderNodeInput
[src]

Formats the value using the given formatter. Read more

impl GodotObject for VisualShaderNodeInput
[src]

impl ToVariant for VisualShaderNodeInput
[src]

impl Drop for VisualShaderNodeInput
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations