gdnative-bindings 0.9.0

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" version="3.2">
	<brief_description>
		Base class for different kinds of buttons.
	</brief_description>
	<description>
		BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_pressed" qualifiers="virtual">
			<return type="void">
			</return>
			<description>
				Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
			</description>
		</method>
		<method name="_toggled" qualifiers="virtual">
			<return type="void">
			</return>
			<argument index="0" name="button_pressed" type="bool">
			</argument>
			<description>
				Called when the button is toggled (only if [member toggle_mode] is active).
			</description>
		</method>
		<method name="get_draw_mode" qualifiers="const">
			<return type="int" enum="BaseButton.DrawMode">
			</return>
			<description>
				Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
			</description>
		</method>
		<method name="is_hovered" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
			</description>
		</method>
	</methods>
	<members>
		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
			Determines when the button is considered clicked, one of the [enum ActionMode] constants.
		</member>
		<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
			Binary mask to choose which mouse buttons this button will respond to.
			To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
		</member>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
			If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
		</member>
		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
			Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
		</member>
		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
		<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
			[ButtonGroup] associated to the button.
		</member>
		<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
			If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
			[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
		</member>
		<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
			[ShortCut] associated to the button.
		</member>
		<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
			If [code]true[/code], the button will add information about its shortcut in the tooltip.
		</member>
		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
			If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
		</member>
	</members>
	<signals>
		<signal name="button_down">
			<description>
				Emitted when the button starts being held down.
			</description>
		</signal>
		<signal name="button_up">
			<description>
				Emitted when the button stops being held down.
			</description>
		</signal>
		<signal name="pressed">
			<description>
				Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
				If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead.
			</description>
		</signal>
		<signal name="toggled">
			<argument index="0" name="button_pressed" type="bool">
			</argument>
			<description>
				Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="DRAW_NORMAL" value="0" enum="DrawMode">
			The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
		</constant>
		<constant name="DRAW_PRESSED" value="1" enum="DrawMode">
			The state of buttons are pressed.
		</constant>
		<constant name="DRAW_HOVER" value="2" enum="DrawMode">
			The state of buttons are hovered.
		</constant>
		<constant name="DRAW_DISABLED" value="3" enum="DrawMode">
			The state of buttons are disabled.
		</constant>
		<constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
			The state of buttons are both hovered and pressed.
		</constant>
		<constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
			Require just a press to consider the button clicked.
		</constant>
		<constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
			Require a press and a subsequent release before considering the button clicked.
		</constant>
	</constants>
</class>