gdnative-bindings 0.9.0

The Godot game engine's automatcally generated bindings to Godot classes.
Documentation
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture3D" inherits="Texture3D" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="create">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="format" type="int" enum="Image.Format">
			</argument>
			<argument index="1" name="width" type="int">
			</argument>
			<argument index="2" name="height" type="int">
			</argument>
			<argument index="3" name="depth" type="int">
			</argument>
			<argument index="4" name="use_mipmaps" type="bool">
			</argument>
			<argument index="5" name="data" type="Image[]">
			</argument>
			<description>
			</description>
		</method>
		<method name="update">
			<return type="void">
			</return>
			<argument index="0" name="data" type="Image[]">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>