use std::collections::HashMap;
use std::time::Instant;
use crate::assets::Assets;
use crate::audio::AudioOut;
use crate::gfx::Gfx;
use crate::host::{Game, Host, LoadOptions, Stop};
use crate::net::Net;
use crate::storage::Storage;
pub struct Session {
pub name: String,
pub wasm: Vec<u8>,
pub assets: Assets,
pub params: HashMap<String, String>,
pub allow_net: bool,
pub storage: Storage,
pub load: LoadOptions,
}
impl Session {
pub fn start(self, audio: Option<Box<dyn AudioOut>>, gfx: Gfx, reproducible: bool, hashing: bool) -> Result<Game, Stop> {
let mut host = Host::new(self.assets, self.params, audio, gfx, Net::new(self.allow_net), self.storage);
if reproducible {
host.set_reproducible();
}
host.hashing = hashing;
let t0 = Instant::now();
let game = Game::load(&self.wasm, host, self.load)?;
eprintln!("[gasm] loaded {} in {:.0} ms", self.name, t0.elapsed().as_secs_f64() * 1000.0);
Ok(game)
}
}