use winit::keyboard::KeyCode;
pub use crate::keys::KEY_CODES;
pub const DEFAULT_KEYMAP: &str = include_str!("default-keymap.txt");
pub const BUTTONS: [&str; 12] = ["a", "b", "x", "y", "l", "r", "select", "start", "up", "down", "left", "right"];
pub type Keymap = Vec<(KeyCode, usize, u32)>;
pub fn parse(text: &str) -> Result<Keymap, String> {
let mut map = Vec::new();
let mut errors = Vec::new();
for (i, raw) in text.lines().enumerate() {
let line = raw.split('#').next().unwrap_or("").trim();
if line.is_empty() {
continue;
}
let mut parts = line.split_whitespace();
let (pad, button) = (parts.next(), parts.next());
let keys: Vec<&str> = parts.collect();
let pad = pad.and_then(|p| p.parse::<usize>().ok()).filter(|p| (1..=4).contains(p));
let bit = button.and_then(|b| BUTTONS.iter().position(|n| n.eq_ignore_ascii_case(b)));
let (Some(pad), Some(bit), false) = (pad, bit, keys.is_empty()) else {
errors.push(format!("line {}: expected \"<pad 1-4> <button> <key>...\", got {line:?}", i + 1));
continue;
};
for k in keys {
match key_from_code(normalize(k)) {
Some(KeyCode::Escape) => errors.push(format!("line {}: Escape is reserved (quit)", i + 1)),
Some(code) => map.push((code, pad - 1, 1u32 << bit)),
None => errors.push(format!("line {}: unknown key code {k:?}", i + 1)),
}
}
}
if errors.is_empty() { Ok(map) } else { Err(errors.join("\n")) }
}
pub fn pads(map: &Keymap, held: &std::collections::HashSet<KeyCode>, gamepads: usize) -> [u32; 4] {
let mut pads = [0u32; 4];
for (key, pad, bit) in map {
if held.contains(key) && (*pad == 0 || gamepads <= *pad) {
pads[*pad] |= bit;
}
}
pads
}
macro_rules! codes {
($($name:ident),* $(,)?) => {
pub fn key_from_code(s: &str) -> Option<KeyCode> {
match s { $(stringify!($name) => Some(KeyCode::$name),)* _ => None }
}
};
}
codes!(
KeyA, KeyB, KeyC, KeyD, KeyE, KeyF, KeyG, KeyH, KeyI, KeyJ, KeyK, KeyL, KeyM,
KeyN, KeyO, KeyP, KeyQ, KeyR, KeyS, KeyT, KeyU, KeyV, KeyW, KeyX, KeyY, KeyZ,
Digit0, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9,
ArrowUp, ArrowDown, ArrowLeft, ArrowRight,
Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9,
NumpadAdd, NumpadSubtract, NumpadMultiply, NumpadDivide, NumpadDecimal, NumpadEnter, NumpadEqual, NumpadComma,
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
Space, Enter, Tab, Backspace, Escape, CapsLock,
ShiftLeft, ShiftRight, ControlLeft, ControlRight, AltLeft, AltRight, SuperLeft, SuperRight,
Comma, Period, Slash, Semicolon, Quote, BracketLeft, BracketRight, Backslash, Minus, Equal, Backquote, IntlBackslash,
Insert, Delete, Home, End, PageUp, PageDown,
F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24,
PrintScreen, ScrollLock, Pause, NumLock, ContextMenu, IntlRo, IntlYen,
);
pub fn gasm_key(code: KeyCode) -> u16 {
use std::sync::OnceLock;
static MAP: OnceLock<Vec<(KeyCode, u16)>> = OnceLock::new();
MAP.get_or_init(|| {
KEY_CODES.iter().enumerate().skip(1).filter_map(|(i, n)| key_from_code(normalize(n)).map(|k| (k, i as u16))).collect()
})
.iter()
.find(|(k, _)| *k == code)
.map_or(0, |(_, i)| *i)
}
pub fn normalize(s: &str) -> &str {
match s { "MetaLeft" | "OSLeft" => "SuperLeft", "MetaRight" | "OSRight" => "SuperRight", other => other }
}
#[cfg(test)]
mod tests {
use super::*;
use std::collections::HashSet;
#[test]
fn default_keymap_parses_and_two_players_share_a_keyboard() {
let map = parse(DEFAULT_KEYMAP).unwrap();
let held: HashSet<_> = [KeyCode::KeyX, KeyCode::KeyL, KeyCode::ControlRight].into();
let p = pads(&map, &held, 0);
assert_eq!(p[0], 1 << 0); assert_eq!(p[1], (1 << 11) | (1 << 7)); assert_eq!(pads(&map, &held, 2)[1], 0); assert!(parse("1 jump KeyX").is_err());
assert!(parse("5 a KeyX").is_err());
assert!(parse("1 a Escape").is_err());
}
}