use bitflags::bitflags;
bitflags! {
pub struct SpriteAttributes : u8 {
const PALETTE_NUMBER_BIT_0 = 0b0000_0001;
const PALETTE_NUMBER_BIT_1 = 0b0000_0010;
const PALETTE_NUMBER_BIT_2 = 0b0000_0100;
const VRAM_BANK = 0b0000_1000;
const PALETTE = 0b0001_0000;
const X_FLIP = 0b0010_0000;
const Y_FLIP = 0b0100_0000;
const BACKGROUND_PRIORITY = 0b1000_0000;
}
}