game_tookit 0.1.0

Experimenting with CG and physics
Documentation

game_tookit

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 50 feature flags, 75 of them enabled by default.

default

bevy_default (default)

generic_default (default)

bevy (default)

bevy_android_shared_stdcxx (default)

bevy_animation (default)

bevy_asset (default)

bevy_audio (default)

bevy_core_pipeline (default)

bevy_default_font (default)

bevy_filesystem_watcher (default)

bevy_gilrs (default)

bevy_gizmos (default)

bevy_gltf (default)

bevy_hdr (default)

bevy_ktx2 (default)

bevy_multi_threaded (default)

bevy_pbr (default)

bevy_plugin_al (default)

bevy_plugin_assets_watch (default)

bevy_plugin_default (default)

bevy_plugin_dpad_control (default)

bevy_plugin_escape (default)

bevy_plugin_fps (default)

bevy_plugin_mouse_watch (default)

bevy_png (default)

bevy_render (default)

bevy_scene (default)

bevy_sprite (default)

bevy_text (default)

bevy_tonemapping_luts (default)

bevy_ui (default)

bevy_vorbis (default)

bevy_winit (default)

bevy_x11 (default)

bevy_zstd (default)

generic (default)

generic_dyn_error (default)

generic_map_of_vectors (default)

generic_path_of_workspace (default)

generic_runnable (default)

leafwing-input-manager (default)

bevy_screen_diagnostics (default)

rand (default)

serde_json (default)

bevy_dynamic_plugin

bevy_full

bevy_webgl2

full

generic_full