gaclen 0.0.14

A library for handling anything a game client needs to do.
Documentation
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#version 450

layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;

layout(push_constant) uniform PushConstantData {
	mat4 MVP;
} pc;

layout(location = 0) out vec4 out_color;

void main() {
	gl_Position = pc.MVP * vec4(position, 1.0);

	out_color = color;
}