use std::ops::Range;
use crate::batch::{Batch, Kind};
use std::collections::HashMap;
use bytemuck::{Pod, Zeroable};
use frus_core::{Primitive, Scene};
use wgpu::util::DeviceExt;
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct QuadVertex {
pos: [f32; 2],
}
impl QuadVertex {
fn layout() -> wgpu::VertexBufferLayout<'static> {
const ATTRS: [wgpu::VertexAttribute; 1] = wgpu::vertex_attr_array![0 => Float32x2];
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<QuadVertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &ATTRS,
}
}
}
const QUAD_VERTICES: &[QuadVertex] = &[
QuadVertex { pos: [0.0, 0.0] },
QuadVertex { pos: [1.0, 0.0] },
QuadVertex { pos: [1.0, 1.0] },
QuadVertex { pos: [0.0, 0.0] },
QuadVertex { pos: [1.0, 1.0] },
QuadVertex { pos: [0.0, 1.0] },
];
const QUAD_VERTEX_COUNT: u32 = 6;
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct Instance {
rect: [f32; 4],
uv: [f32; 4],
tint: [f32; 4],
clip: [f32; 4],
}
impl Instance {
fn layout() -> wgpu::VertexBufferLayout<'static> {
const ATTRS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
1 => Float32x4,
2 => Float32x4,
3 => Float32x4,
4 => Float32x4,
];
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Instance>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &ATTRS,
}
}
}
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct Viewport {
size: [f32; 2],
_pad: [f32; 2],
}
struct CachedTexture {
bind_group: wgpu::BindGroup,
used: bool,
}
const INITIAL_INSTANCE_CAPACITY: usize = 32;
pub(crate) struct ImagePainter {
pipeline: wgpu::RenderPipeline,
viewport_buffer: wgpu::Buffer,
viewport_bind_group: wgpu::BindGroup,
texture_layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
quad_vertex_buffer: wgpu::Buffer,
instance_buffer: wgpu::Buffer,
instance_capacity: usize,
cache: HashMap<u64, CachedTexture>,
instances: Vec<Instance>,
frame_ids: Vec<u64>,
}
impl ImagePainter {
pub(crate) fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
sample_count: u32,
) -> Self {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("frus.image.shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/image.wgsl").into()),
});
let viewport_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("frus.image.viewport"),
size: std::mem::size_of::<Viewport>() as wgpu::BufferAddress,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let viewport_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("frus.image.viewport.bgl"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let viewport_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("frus.image.viewport.bind_group"),
layout: &viewport_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: viewport_buffer.as_entire_binding(),
}],
});
let texture_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("frus.image.texture.bgl"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("frus.image.sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
..Default::default()
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("frus.image.pipeline_layout"),
bind_group_layouts: &[Some(&viewport_layout), Some(&texture_layout)],
immediate_size: 0,
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("frus.image.pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Some(QuadVertex::layout()), Some(Instance::layout())],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: sample_count,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
let quad_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("frus.image.quad_vertex_buffer"),
contents: bytemuck::cast_slice(QUAD_VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
let instance_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("frus.image.instance_buffer"),
size: (INITIAL_INSTANCE_CAPACITY * std::mem::size_of::<Instance>())
as wgpu::BufferAddress,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
pipeline,
viewport_buffer,
viewport_bind_group,
texture_layout,
sampler,
quad_vertex_buffer,
instance_buffer,
instance_capacity: INITIAL_INSTANCE_CAPACITY,
cache: HashMap::new(),
instances: Vec::new(),
frame_ids: Vec::new(),
}
}
pub(crate) fn set_viewport(&self, queue: &wgpu::Queue, width: f32, height: f32) {
let viewport = Viewport {
size: [width.max(1.0), height.max(1.0)],
_pad: [0.0, 0.0],
};
queue.write_buffer(&self.viewport_buffer, 0, bytemuck::bytes_of(&viewport));
}
pub(crate) fn prepare_frame(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
scene: &Scene,
batches: &[Batch],
) -> Vec<Range<u32>> {
for cached in self.cache.values_mut() {
cached.used = false;
}
self.instances.clear();
self.frame_ids.clear();
let mut ranges = Vec::with_capacity(batches.len());
for batch in batches {
let start = self.instances.len() as u32;
if batch.kind != Kind::Image {
ranges.push(start..start);
continue;
}
for &member in &batch.members {
if let Primitive::Image {
image,
rect,
uv,
tint,
clip,
..
} = &scene.primitives()[member]
{
let id = image.id();
self.ensure_texture(device, queue, image);
if let Some(cached) = self.cache.get_mut(&id) {
cached.used = true;
}
self.instances.push(Instance {
rect: rect.to_array(),
uv: uv.to_array(),
tint: tint.to_array(),
clip: clip.to_array(),
});
self.frame_ids.push(id);
}
}
ranges.push(start..self.instances.len() as u32);
}
self.cache.retain(|_, c| c.used);
let count = self.instances.len();
if count == 0 {
return ranges;
}
if count > self.instance_capacity {
let new_capacity = count.next_power_of_two();
self.instance_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("frus.image.instance_buffer"),
size: (new_capacity * std::mem::size_of::<Instance>()) as wgpu::BufferAddress,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.instance_capacity = new_capacity;
}
queue.write_buffer(
&self.instance_buffer,
0,
bytemuck::cast_slice(&self.instances),
);
ranges
}
fn ensure_texture(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
image: &frus_core::ImageHandle,
) {
let id = image.id();
if self.cache.contains_key(&id) {
return;
}
let (w, h) = (image.width(), image.height());
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("frus.image.texture"),
size: wgpu::Extent3d {
width: w,
height: h,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
image.rgba(),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(w * 4),
rows_per_image: Some(h),
},
wgpu::Extent3d {
width: w,
height: h,
depth_or_array_layers: 1,
},
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("frus.image.texture.bind_group"),
layout: &self.texture_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
self.cache.insert(
id,
CachedTexture {
bind_group,
used: true,
},
);
}
pub(crate) fn draw<'pass>(&'pass self, pass: &mut wgpu::RenderPass<'pass>, range: Range<u32>) {
if range.is_empty() {
return;
}
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.viewport_bind_group, &[]);
pass.set_vertex_buffer(0, self.quad_vertex_buffer.slice(..));
pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
for inst in range {
if let Some(cached) = self.cache.get(&self.frame_ids[inst as usize]) {
pass.set_bind_group(1, &cached.bind_group, &[]);
pass.draw(0..QUAD_VERTEX_COUNT, inst..inst + 1);
}
}
}
}