use bytemuck::{Pod, Zeroable};
use frus_core::ImageFilter;
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct Params {
size: [f32; 2],
dir: [f32; 2],
radius: f32,
kind: f32,
_pad: [f32; 2],
}
#[repr(C)]
#[derive(Clone, Copy, Pod, Zeroable)]
struct QuadVertex {
pos: [f32; 2],
}
const QUAD_VERTICES: &[QuadVertex] = &[
QuadVertex { pos: [0.0, 0.0] },
QuadVertex { pos: [1.0, 0.0] },
QuadVertex { pos: [1.0, 1.0] },
QuadVertex { pos: [0.0, 0.0] },
QuadVertex { pos: [1.0, 1.0] },
QuadVertex { pos: [0.0, 1.0] },
];
const PARAMS_STRIDE: wgpu::BufferAddress = 256;
const PARAMS_SLOTS: wgpu::BufferAddress = 3;
pub(crate) struct FilterPainter {
pipeline: wgpu::RenderPipeline,
layout: wgpu::BindGroupLayout,
sampler: wgpu::Sampler,
quad: wgpu::Buffer,
params: wgpu::Buffer,
scratch: Option<Scratch>,
}
struct Scratch {
width: u32,
height: u32,
format: wgpu::TextureFormat,
texture: wgpu::Texture,
}
impl FilterPainter {
pub(crate) fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("frus.filter.shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/filter.wgsl").into()),
});
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("frus.filter.bgl"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("frus.filter.pipeline_layout"),
bind_group_layouts: &[Some(&layout)],
immediate_size: 0,
});
const ATTRS: [wgpu::VertexAttribute; 1] = wgpu::vertex_attr_array![0 => Float32x2];
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("frus.filter.pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[Some(wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<QuadVertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &ATTRS,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
});
let quad = wgpu::util::DeviceExt::create_buffer_init(
device,
&wgpu::util::BufferInitDescriptor {
label: Some("frus.filter.quad"),
contents: bytemuck::cast_slice(QUAD_VERTICES),
usage: wgpu::BufferUsages::VERTEX,
},
);
let params = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("frus.filter.params"),
size: PARAMS_STRIDE * PARAMS_SLOTS,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("frus.filter.sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
..Default::default()
});
Self {
pipeline,
layout,
sampler,
quad,
params,
scratch: None,
}
}
fn scratch(
&mut self,
device: &wgpu::Device,
format: wgpu::TextureFormat,
w: u32,
h: u32,
) -> &wgpu::Texture {
let stale = match &self.scratch {
Some(s) => s.width != w || s.height != h || s.format != format,
None => true,
};
if stale {
self.scratch = Some(Scratch {
width: w,
height: h,
format,
texture: new_target(device, format, w, h, "frus.filter.scratch"),
});
}
&self.scratch.as_ref().expect("just created").texture
}
#[allow(clippy::too_many_arguments)]
pub(crate) fn apply(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
source: &wgpu::Texture,
filter: ImageFilter,
w: u32,
h: u32,
) -> wgpu::Texture {
let (rx, ry) = filter.radius();
let kind = filter.code() as f32;
let size = [w.max(1) as f32, h.max(1) as f32];
for (i, (dir, radius)) in [([1.0, 0.0], rx), ([0.0, 1.0], ry)].iter().enumerate() {
let params = Params {
size,
dir: *dir,
radius: *radius,
kind,
_pad: [0.0, 0.0],
};
queue.write_buffer(
&self.params,
i as wgpu::BufferAddress * PARAMS_STRIDE,
bytemuck::bytes_of(¶ms),
);
}
let scratch_view = self
.scratch(device, format, w, h)
.create_view(&wgpu::TextureViewDescriptor::default());
let output = new_target(device, format, w, h, "frus.filter.output");
let output_view = output.create_view(&wgpu::TextureViewDescriptor::default());
let source_view = source.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("frus.filter.encoder"),
});
for (i, (from, to)) in [(&source_view, &scratch_view), (&scratch_view, &output_view)]
.iter()
.enumerate()
{
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("frus.filter.bind_group"),
layout: &self.layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &self.params,
offset: i as wgpu::BufferAddress * PARAMS_STRIDE,
size: wgpu::BufferSize::new(std::mem::size_of::<Params>() as u64),
}),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(from),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("frus.filter.pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: to,
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_vertex_buffer(0, self.quad.slice(..));
pass.draw(0..QUAD_VERTICES.len() as u32, 0..1);
}
queue.submit(std::iter::once(encoder.finish()));
output
}
}
impl FilterPainter {
pub(crate) fn blit(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
source: &wgpu::TextureView,
target: &wgpu::TextureView,
) {
const SLOT: wgpu::BufferAddress = 2;
let params = Params {
size: [1.0, 1.0],
dir: [0.0, 0.0],
radius: 0.0,
kind: 0.0,
_pad: [0.0, 0.0],
};
queue.write_buffer(
&self.params,
SLOT * PARAMS_STRIDE,
bytemuck::bytes_of(¶ms),
);
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("frus.filter.blit.bind_group"),
layout: &self.layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &self.params,
offset: SLOT * PARAMS_STRIDE,
size: wgpu::BufferSize::new(std::mem::size_of::<Params>() as u64),
}),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(source),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("frus.filter.blit"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
depth_slice: None,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.set_vertex_buffer(0, self.quad.slice(..));
pass.draw(0..QUAD_VERTICES.len() as u32, 0..1);
}
}
fn new_target(
device: &wgpu::Device,
format: wgpu::TextureFormat,
w: u32,
h: u32,
label: &str,
) -> wgpu::Texture {
device.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: wgpu::Extent3d {
width: w.max(1),
height: h.max(1),
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
})
}