fps_clock
A simple crate to control the FPS of your game loops in Rust.
Usage
This crate is on crates.io and can be
used by adding fps_clock to the dependencies in your project's Cargo.toml.
[]
= "1.1"
and this to your crate root:
extern crate fps_clock;
To use the FPS clock, just create one with the FpsClock::new(fps: u32) method.
Then call the tick() method at the end of your game loop.
Examples
Running your game loop at 30 FPS:
extern crate fps_clock;
License
This crate is licensed under either the MIT or the Apache 2.0 license, depending on what you want. See LICENSE.MIT and LICENSE.APACHE for details.
Changelog
v2.0.0
Made FpsClock::tick() return the time in nanoseconds since the last time it was called instead of ()
v1.0.0
First release.