Expand description
This crate provides a struct for keeping your game loops running at a certian FPS (frames per second)
§Usage
This crate is on crates.io and can be
used by adding fps_clock
to the dependencies in your project’s Cargo.toml
.
[dependencies]
fps_clock = "2.0"
and this to your crate root:
extern crate fps_clock;
To use the FPS clock, just create one with the FpsClock::new(fps: u32)
method.
Then call the tick()
method at the end of your game loop.
§Examples
Running your game loop at 30 FPS:
extern crate fps_clock;
fn main() {
// Set up your game here
let mut fps = fps_clock::FpsClock::new(30);
let mut nanosecs_since_last_tick = 0.0;
loop {
// Complicated game loop stuff here
nanosecs_since_last_tick = fps.tick();
}
}
Structs§
- FpsClock
- A structure that keeps your game loop running at a constant FPS