mod credits;
mod gameplay;
pub(crate) mod loading;
mod settings;
mod splash;
mod title;
use bevy::prelude::*;
pub(super) fn plugin(app: &mut App) {
app.init_state::<Screen>();
app.add_plugins((
credits::plugin,
gameplay::plugin,
loading::plugin,
settings::plugin,
splash::plugin,
title::plugin,
));
}
#[derive(States, Debug, Hash, PartialEq, Eq, Clone, Default)]
#[states(scoped_entities)]
pub(crate) enum Screen {
#[default]
Splash,
Title,
Credits,
Settings,
Loading,
Gameplay,
}