use bevy::{input::common_conditions::input_just_pressed, prelude::*};
#[cfg(feature = "hot_patch")]
use bevy_simple_subsecond_system::hot;
use crate::{PostPhysicsAppSystems, screens::Screen};
pub(super) fn plugin(app: &mut App) {
app.add_systems(
Update,
return_to_title_screen
.run_if(in_state(Screen::Gameplay).and(input_just_pressed(KeyCode::Escape)))
.in_set(PostPhysicsAppSystems::Update),
);
}
#[cfg_attr(feature = "hot_patch", hot)]
fn return_to_title_screen(mut next_screen: ResMut<NextState<Screen>>) {
next_screen.set(Screen::Title);
}