#include "fluid_tuning.h"
#include "fluidsynth_priv.h"
fluid_tuning_t* new_fluid_tuning(const char* name, int bank, int prog)
{
fluid_tuning_t* tuning;
int i;
tuning = FLUID_NEW(fluid_tuning_t);
if (tuning == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
return NULL;
}
tuning->name = NULL;
if (name != NULL) {
tuning->name = FLUID_STRDUP(name);
}
tuning->bank = bank;
tuning->prog = prog;
for (i = 0; i < 128; i++) {
tuning->pitch[i] = i * 100.0;
}
return tuning;
}
fluid_tuning_t *
fluid_tuning_duplicate (fluid_tuning_t *tuning)
{
fluid_tuning_t *new_tuning;
int i;
new_tuning = FLUID_NEW (fluid_tuning_t);
if (!new_tuning) {
FLUID_LOG (FLUID_PANIC, "Out of memory");
return NULL;
}
if (tuning->name)
{
new_tuning->name = FLUID_STRDUP (tuning->name);
if (!new_tuning->name)
{
FLUID_FREE (new_tuning);
FLUID_LOG (FLUID_PANIC, "Out of memory");
return NULL;
}
}
else new_tuning->name = NULL;
new_tuning->bank = tuning->bank;
new_tuning->prog = tuning->prog;
for (i = 0; i < 128; i++)
new_tuning->pitch[i] = tuning->pitch[i];
return new_tuning;
}
void delete_fluid_tuning(fluid_tuning_t* tuning)
{
if (tuning == NULL) {
return;
}
if (tuning->name != NULL) {
FLUID_FREE(tuning->name);
}
FLUID_FREE(tuning);
}
void fluid_tuning_set_name(fluid_tuning_t* tuning, const char* name)
{
if (tuning->name != NULL) {
FLUID_FREE(tuning->name);
tuning->name = NULL;
}
if (name != NULL) {
tuning->name = FLUID_STRDUP(name);
}
}
char* fluid_tuning_get_name(fluid_tuning_t* tuning)
{
return tuning->name;
}
void fluid_tuning_set_key(fluid_tuning_t* tuning, int key, double pitch)
{
tuning->pitch[key] = pitch;
}
void fluid_tuning_set_octave(fluid_tuning_t* tuning, const double* pitch_deriv)
{
int i;
for (i = 0; i < 128; i++) {
tuning->pitch[i] = i * 100.0 + pitch_deriv[i % 12];
}
}
void fluid_tuning_set_all(fluid_tuning_t* tuning, double* pitch)
{
int i;
for (i = 0; i < 128; i++) {
tuning->pitch[i] = pitch[i];
}
}
void fluid_tuning_set_pitch(fluid_tuning_t* tuning, int key, double pitch)
{
if ((key >= 0) && (key < 128)) {
tuning->pitch[key] = pitch;
}
}