use fltk::{app::*, frame::*, image::*, window::*};
use std::path::PathBuf;
fn main() {
let app = App::default().set_scheme(AppScheme::Gleam);
let mut wind = Window::new(100, 100, 400, 300, "Hello from rust");
let mut frame = Frame::new(0, 0, 400, 300, "");
let image = SvgImage::load(&PathBuf::from("screenshots/RustLogo.svg")).unwrap();
frame.set_image(&image);
wind.make_resizable(true);
wind.end();
wind.show();
app.run().unwrap();
}