#ifndef FL_WINAPI_GL_WINDOW_DRIVER_H
#define FL_WINAPI_GL_WINDOW_DRIVER_H
#include <config.h>
#if HAVE_GL
#include <FL/platform.H>
#include "../../Fl_Gl_Window_Driver.H"
#include <FL/gl.h>
class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {}
float pixels_per_unit() FL_OVERRIDE;
int mode_(int m, const int *a) FL_OVERRIDE;
void make_current_after() FL_OVERRIDE;
void swap_buffers() FL_OVERRIDE;
void swap_interval(int) FL_OVERRIDE;
int swap_interval() const FL_OVERRIDE;
void invalidate() FL_OVERRIDE {}
int flush_begin(char& valid_f) FL_OVERRIDE;
Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE;
GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE;
GLContext do_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g,
int layer);
void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE;
void delete_gl_context(GLContext) FL_OVERRIDE;
void make_overlay_current() FL_OVERRIDE;
void redraw_overlay() FL_OVERRIDE;
void* GetProcAddress(const char *procName) FL_OVERRIDE;
void draw_string_legacy(const char* str, int n) FL_OVERRIDE;
void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) FL_OVERRIDE;
void get_list(Fl_Font_Descriptor *fd, int r) FL_OVERRIDE;
int genlistsize() FL_OVERRIDE;
void switch_to_GL1() FL_OVERRIDE;
void switch_back() FL_OVERRIDE;
#if HAVE_GL_OVERLAY
void gl_hide_before(void *& overlay) FL_OVERRIDE;
int can_do_overlay() FL_OVERRIDE;
int overlay_color(Fl_Color i) FL_OVERRIDE;
void make_overlay(void*&overlay) FL_OVERRIDE;
#endif
};
#endif
#endif