#include "cfl_button.h"
#include "cfl_lock.h"
#include "cfl_widget.hpp"
#include <FL/Fl.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Check_Button.H>
#include <FL/Fl_Image.H>
#include <FL/Fl_Light_Button.H>
#include <FL/Fl_Radio_Button.H>
#include <FL/Fl_Radio_Light_Button.H>
#include <FL/Fl_Radio_Round_Button.H>
#include <FL/Fl_Repeat_Button.H>
#include <FL/Fl_Return_Button.H>
#include <FL/Fl_Round_Button.H>
#include <FL/Fl_Toggle_Button.H>
#define BUTTON_DEFINE(widget) \
int widget##_shortcut(const widget *self) { \
LOCK(auto ret = self->shortcut()); \
return ret; \
} \
void widget##_set_shortcut(widget *self, int shortcut) { \
LOCK(self->shortcut(shortcut)); \
} \
int widget##_clear(widget *self) { \
LOCK(auto ret = self->clear()); \
return ret; \
} \
int widget##_value(widget *self) { \
LOCK(auto ret = self->value()); \
return ret; \
} \
void widget##_set_value(widget *self, int flag) { \
LOCK(self->value(flag)); \
} \
void widget##_set_down_box(widget *self, int box) { \
LOCK(self->down_box(static_cast<Fl_Boxtype>(box))); \
} \
int widget##_down_box(const widget *self) { \
LOCK(auto ret = self->down_box()); \
return ret; \
}
WIDGET_CLASS(Fl_Button)
WIDGET_DEFINE(Fl_Button)
BUTTON_DEFINE(Fl_Button)
WIDGET_CLASS(Fl_Check_Button)
WIDGET_DEFINE(Fl_Check_Button)
int Fl_Check_Button_is_checked(Fl_Check_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Check_Button_set_checked(Fl_Check_Button *self, int checked) {
LOCK(self->value(checked));
}
BUTTON_DEFINE(Fl_Check_Button)
WIDGET_CLASS(Fl_Radio_Button)
WIDGET_DEFINE(Fl_Radio_Button)
int Fl_Radio_Button_is_toggled(Fl_Radio_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Radio_Button_toggle(Fl_Radio_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Radio_Button)
WIDGET_CLASS(Fl_Toggle_Button)
WIDGET_DEFINE(Fl_Toggle_Button)
int Fl_Toggle_Button_is_toggled(Fl_Toggle_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Toggle_Button_toggle(Fl_Toggle_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Toggle_Button)
WIDGET_CLASS(Fl_Round_Button)
WIDGET_DEFINE(Fl_Round_Button)
int Fl_Round_Button_is_toggled(Fl_Round_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Round_Button_toggle(Fl_Round_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Round_Button)
WIDGET_CLASS(Fl_Radio_Round_Button)
WIDGET_DEFINE(Fl_Radio_Round_Button)
int Fl_Radio_Round_Button_is_toggled(Fl_Radio_Round_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Radio_Round_Button_toggle(Fl_Radio_Round_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Radio_Round_Button)
WIDGET_CLASS(Fl_Radio_Light_Button)
WIDGET_DEFINE(Fl_Radio_Light_Button)
int Fl_Radio_Light_Button_is_toggled(Fl_Radio_Light_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Radio_Light_Button_toggle(Fl_Radio_Light_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Radio_Light_Button)
WIDGET_CLASS(Fl_Light_Button)
WIDGET_DEFINE(Fl_Light_Button)
int Fl_Light_Button_is_on(Fl_Light_Button *self) {
LOCK(auto ret = self->value());
return ret;
}
void Fl_Light_Button_turn_on(Fl_Light_Button *self, int boolean) {
LOCK(self->value(boolean));
}
BUTTON_DEFINE(Fl_Light_Button)
WIDGET_CLASS(Fl_Repeat_Button)
WIDGET_DEFINE(Fl_Repeat_Button)
BUTTON_DEFINE(Fl_Repeat_Button)
WIDGET_CLASS(Fl_Return_Button)
WIDGET_DEFINE(Fl_Return_Button)
BUTTON_DEFINE(Fl_Return_Button)