use flo_draw::*;
use flo_draw::canvas::*;
use std::thread;
use std::time::{Duration};
pub fn main() {
with_2d_graphics(|| {
let canvas = create_drawing_window("Dashed line");
let mut offset = 0.0;
loop {
canvas.draw(|gc| {
gc.clear_canvas(Color::Rgba(1.0, 1.0, 1.0, 1.0));
gc.canvas_height(1000.0);
gc.center_region(0.0, 0.0, 1000.0, 1000.0);
gc.line_width(8.0);
gc.new_dash_pattern();
gc.dash_offset(offset % 60.0);
gc.dash_length(20.0);
gc.dash_length(10.0);
gc.dash_length(20.0);
gc.dash_length(10.0);
gc.stroke_color(Color::Rgba(0.0, 0.0, 0.6, 1.0));
gc.new_path();
gc.rect(100.0, 100.0, 900.0, 900.0);
gc.stroke();
gc.new_path();
gc.move_to(200.0, 200.0);
gc.line_to(800.0, 800.0);
gc.stroke();
gc.new_path();
gc.circle(300.0, 700.0, 100.0);
gc.stroke();
gc.new_path();
gc.circle(700.0, 300.0, 100.0);
gc.fill();
});
offset += 1.0;
thread::sleep(Duration::from_nanos(1_000_000_000 / 60));
}
});
}