#include "fmpz.h"
#include "nmod_poly.h"
#include "fmpz_vec.h"
#include "fmpz_poly.h"
#include "fmpz_mod_poly.h"
void fmpz_mod_poly_get_fmpz_poly(fmpz_poly_t f, const fmpz_mod_poly_t g, const fmpz_mod_ctx_t FLINT_UNUSED(ctx))
{
fmpz_poly_fit_length(f, g->length);
_fmpz_poly_set_length(f, g->length);
_fmpz_vec_set(f->coeffs, g->coeffs, g->length);
}
void fmpz_mod_poly_get_nmod_poly(nmod_poly_t f, const fmpz_mod_poly_t g)
{
slong i;
nmod_poly_fit_length(f, g->length);
_nmod_poly_set_length(f, g->length);
for (i = 0; i < g->length; i++)
f->coeffs[i] = fmpz_get_ui(g->coeffs + i);
}