#ifndef D_MAT_H
#define D_MAT_H
#ifdef D_MAT_INLINES_C
#define D_MAT_INLINE
#else
#define D_MAT_INLINE static inline
#endif
#include "flint.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct
{
double * entries;
slong r;
slong c;
double ** rows;
} d_mat_struct;
typedef d_mat_struct d_mat_t[1];
#define d_mat_entry(mat,i,j) (*((mat)->rows[i] + (j)))
D_MAT_INLINE
slong d_mat_nrows(const d_mat_t mat)
{
return mat->r;
}
D_MAT_INLINE
slong d_mat_ncols(const d_mat_t mat)
{
return mat->c;
}
void d_mat_init(d_mat_t mat, slong rows, slong cols);
D_MAT_INLINE void
d_mat_swap_entrywise(d_mat_t mat1, d_mat_t mat2)
{
slong i, j;
for (i = 0; i < d_mat_nrows(mat1); i++)
{
double * row1 = mat1->rows[i];
double * row2 = mat2->rows[i];
for (j = 0; j < d_mat_ncols(mat1); j++)
FLINT_SWAP(double, row1[j], row2[j]);
}
}
void d_mat_set(d_mat_t mat1, const d_mat_t mat2);
void d_mat_clear(d_mat_t mat);
int d_mat_equal(const d_mat_t mat1, const d_mat_t mat2);
int d_mat_approx_equal(const d_mat_t mat1, const d_mat_t mat2, double eps);
D_MAT_INLINE
int d_mat_is_square(const d_mat_t mat)
{
return (mat->r == mat->c);
}
void d_mat_zero(d_mat_t mat);
void d_mat_print(const d_mat_t mat);
void d_mat_randtest(d_mat_t mat, flint_rand_t state, slong minexp, slong maxexp);
void d_mat_transpose(d_mat_t B, const d_mat_t A);
void d_mat_mul_classical(d_mat_t C, const d_mat_t A, const d_mat_t B);
#ifdef __cplusplus
}
#endif
#endif