#include "acb.h"
#include "acb_hypgeom.h"
void
acb_hypgeom_spherical_y(acb_t res, slong n, slong m,
const acb_t theta, const acb_t phi, slong prec)
{
acb_t t, u;
if (n < 0)
{
if (m <= n)
{
acb_zero(res);
return;
}
n = -1-n;
}
if (m > n || m < -n)
{
acb_zero(res);
return;
}
if (n > WORD_MAX / 4)
{
acb_indeterminate(res);
return;
}
acb_init(t);
acb_init(u);
acb_sin_cos(t, u, theta, prec);
acb_hypgeom_legendre_p_uiui_rec(u, n, FLINT_ABS(m), u, prec);
acb_pow_ui(t, t, FLINT_ABS(m), prec);
acb_mul(t, t, u, prec);
acb_mul_onei(u, phi);
acb_mul_si(u, u, m, prec);
acb_exp(u, u, prec);
if (m < 0 && m % 2)
acb_neg(u, u);
acb_mul(t, t, u, prec);
arb_fac_ui(acb_realref(u), n - FLINT_ABS(m), prec);
arb_fac_ui(acb_imagref(u), n + FLINT_ABS(m), prec);
arb_mul_ui(acb_realref(u), acb_realref(u), 2 * n + 1, prec);
arb_div(acb_realref(u), acb_realref(u), acb_imagref(u), prec);
arb_const_pi(acb_imagref(u), prec);
arb_div(acb_realref(u), acb_realref(u), acb_imagref(u), prec);
arb_mul_2exp_si(acb_realref(u), acb_realref(u), -2);
arb_sqrt(acb_realref(u), acb_realref(u), prec);
acb_mul_arb(t, t, acb_realref(u), prec);
acb_set(res, t);
acb_clear(t);
acb_clear(u);
}