use crate::lowering::{LoweringContext, NodeBuilder};
use crate::ui::traits::Lower;
use crate::ui::Node;
use fission_ir::{LayoutOp, NodeId, Op};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Transform {
pub id: Option<NodeId>,
pub transform: [f32; 16],
pub child: Box<Node>,
}
impl Default for Transform {
fn default() -> Self {
Self {
id: None,
transform: [
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
],
child: Box::new(crate::ui::widgets::spacer::Spacer::default().into_node()),
}
}
}
impl Transform {
pub fn new(child: Node, transform: [f32; 16]) -> Self {
Self {
child: Box::new(child),
transform,
..Default::default()
}
}
pub fn into_node(self) -> Node {
Node::Transform(self)
}
}
impl Lower for Transform {
fn lower(&self, cx: &mut LoweringContext) -> NodeId {
let id = self.id.unwrap_or_else(|| cx.next_node_id());
cx.push_scope(id);
let child_id = self.child.lower(cx);
cx.pop_scope();
let mut builder = NodeBuilder::new(id, Op::Layout(LayoutOp::Transform {
transform: self.transform,
}));
builder.add_child(child_id);
builder.build(cx)
}
}