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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// FFGL.h
//
// FreeFrame is an open-source cross-platform real-time video effects plugin system.
// It provides a framework for developing video effects plugins and hosts on Windows,
// Linux and Mac OSX.
//
// Copyright (c) 2006 www.freeframe.org
// All rights reserved.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// FFGL.h by Trey Harrison
// www.harrisondigitalmedia.com
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// * Neither the name of FreeFrame nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
// Includes
/////////////////////////////////////////////////////////////////////////////////////
//include the appropriate OpenGL headers for the compiler
//on osx, <OpenGl/gl.h> auto-includes gl_ext.h for OpenGL extensions, which will interfere
//with the FFGL SDK's own FFGLExtensions headers (included below). this #define disables
//the auto-inclusion of gl_ext.h in OpenGl.h on OSX
/////////////////////////////////////////////////////////////////////////////
//FreeFrameGL defines numerically extend FreeFrame defines (see FreeFrame.h)
/////////////////////////////////////////////////////////////////////////////
// new function codes for FFGL
// new plugin capabilities for FFGL
//FFGLViewportStruct (for InstantiateGL)
typedef struct FFGLViewportStructTag
FFGLViewportStruct;
//FFGLTextureStruct (for ProcessOpenGLStruct)
typedef struct FFGLTextureStructTag
FFGLTextureStruct;
// ProcessOpenGLStruct
typedef struct ProcessOpenGLStructTag ProcessOpenGLStruct;