// WARNING: THIS CODE IS AUTOGENERATED.
// DO NOT EDIT!!!
use crate::types::Game;
impl Game {
/// This function creates an empty struct for the object Game.
pub fn new() -> Self {
Self {
title: "".to_string(),
description: "".to_string(),
photo: Vec::new(),
text: None,
text_entities: None,
animation: None,
}
}
}
impl Default for Game {
fn default() -> Self {
Self::new()
}
}