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//! `Material` object.
use rgb::RGB;
use crate::v7400::{
data::material::{ShadingModel, ShadingModelLoader},
object::{
model,
property::{
loaders::{F64Arr3Loader, PrimitiveLoader, RgbLoader},
ObjectProperties,
},
texture, ObjectHandle, TypedObjectHandle,
},
};
define_object_subtype! {
/// `Material` node handle.
MaterialHandle: ObjectHandle
}
impl<'a> MaterialHandle<'a> {
/// Returns an iterator of parent model mesh objects.
pub fn meshes(&self) -> impl Iterator<Item = model::MeshHandle<'a>> {
self.destination_objects()
.filter(|obj| obj.label().is_none())
.filter_map(|obj| obj.object_handle())
.filter_map(|obj| match obj.get_typed() {
TypedObjectHandle::Model(model::TypedModelHandle::Mesh(o)) => Some(o),
_ => None,
})
}
/// Returns a diffuse color texture object if available.
pub fn diffuse_texture(&self) -> Option<texture::TextureHandle<'a>> {
get_texture_node(self, "DiffuseColor")
}
/// Returns a transparent color texture object if available.
pub fn transparent_texture(&self) -> Option<texture::TextureHandle<'a>> {
get_texture_node(self, "TransparentColor")
}
/// Returns the normal map of this material if available.
pub fn normal_map_texture(&self) -> Option<texture::TextureHandle<'a>> {
get_texture_node(self, "NormalMap")
}
/// Returns the specular color texture of this material if available.
pub fn specular_texture(&self) -> Option<texture::TextureHandle<'a>> {
get_texture_node(self, "SpecularColor")
}
/// Returns the emissive color texture of this material if available.
pub fn emissive_texture(&self) -> Option<texture::TextureHandle<'a>> {
get_texture_node(self, "EmissiveColor")
}
/// Returns properties.
pub fn properties(&self) -> MaterialProperties<'a> {
// Find phong properties, then lambert.
let phong_props = self.properties_by_native_typename("FbxSurfacePhong");
if phong_props.has_default_properties() {
return MaterialProperties {
properties: phong_props,
};
}
MaterialProperties {
properties: self.properties_by_native_typename("FbxSurfaceLambert"),
}
}
}
/// Returns a texture object connected with the given label, if available.
fn get_texture_node<'a>(
obj: &MaterialHandle<'a>,
label: &str,
) -> Option<texture::TextureHandle<'a>> {
obj.source_objects()
.filter(|obj| obj.label() == Some(label))
.filter_map(|obj| obj.object_handle())
.filter_map(|obj| match obj.get_typed() {
TypedObjectHandle::Texture(o) => Some(o),
_ => None,
})
.next()
}
/// Proxy type to material properties.
#[derive(Debug, Clone, Copy)]
pub struct MaterialProperties<'a> {
/// Properties.
properties: ObjectProperties<'a>,
}
impl<'a> MaterialProperties<'a> {
impl_prop_proxy_getters! {
/// Returns shading model.
shading_model -> ShadingModel {
name = "ShadingModel",
loader = ShadingModelLoader::default(),
description = "shading model",
default: {
/// Returns shading model.
///
/// Returns default if the value is not set.
shading_model_or_default = ShadingModel::Unknown
}
}
/// Returns multi layer flag.
multi_layer -> bool {
name = "MultiLayer",
loader = PrimitiveLoader::<bool>::new(),
description = "multi layer flag",
default: {
/// Returns multi layer flag.
///
/// Returns default if the value is not set.
multi_layer_or_default = false
}
}
/// Returns emissive color.
emissive_color -> RGB<f64> {
name = "EmissiveColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "emissive color",
default: {
/// Returns emissive color.
///
/// Returns default if the value is not set.
emissive_color_or_default = RGB::from([0.0; 3])
}
}
/// Returns emissive factor.
emissive_factor -> f64 {
name = "EmissiveFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "emissive factor",
default: {
/// Returns emissive factor.
///
/// Returns default if the value is not set.
emissive_factor_or_default = 1.0
}
}
/// Returns ambient color.
ambient_color -> RGB<f64> {
name = "AmbientColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "ambient color",
default: {
/// Returns ambient color.
///
/// Returns default if the value is not set.
ambient_color_or_default = RGB::from([0.2; 3])
}
}
/// Returns ambient factor.
ambient_factor -> f64 {
name = "AmbientFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "ambient factor",
default: {
/// Returns ambient factor.
///
/// Returns default if the value is not set.
ambient_factor_or_default = 1.0
}
}
/// Returns diffuse color.
diffuse_color -> RGB<f64> {
name = "DiffuseColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "diffuse color",
default: {
/// Returns diffuse color.
///
/// Returns default if the value is not set.
diffuse_color_or_default = RGB::from([0.8; 3])
}
}
/// Returns diffuse factor.
diffuse_factor -> f64 {
name = "DiffuseFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "diffuse factor",
default: {
/// Returns diffuse factor.
///
/// Returns default if the value is not set.
diffuse_factor_or_default = 1.0
}
}
/// Returns bump vector.
// TODO: Is this vector? How is this intended to use?
bump -> [f64; 3] {
name = "Bump",
loader = F64Arr3Loader::new(),
description = "bump vector",
default: {
/// Returns bump vector.
///
/// Returns default if the value is not set.
bump_or_default = [0.0; 3]
}
}
/// Returns bump factor.
bump_factor -> f64 {
name = "BumpFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "bump factor",
default: {
/// Returns bump factor.
///
/// Returns default if the value is not set.
bump_factor_or_default = 1.0
}
}
/// Returns normal map.
// TODO: Is this vector? How is this intended to use?
normal_map -> [f64; 3] {
name = "NormalMap",
loader = F64Arr3Loader::new(),
description = "normal map",
default: {
/// Returns normal map.
///
/// Returns default if the value is not set.
normal_map_or_default = [0.0; 3]
}
}
/// Returns transparent color.
transparent_color -> RGB<f64> {
name = "TransparentColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "transparent color",
default: {
/// Returns transparent color.
///
/// Returns default if the value is not set.
transparent_color_or_default = RGB::from([0.0; 3])
}
}
/// Returns transparency factor.
transparency_factor -> f64 {
name = "TransparencyFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "transparency factor",
default: {
/// Returns transparency factor.
///
/// Returns default if the value is not set.
transparency_factor_or_default = 0.0
}
}
/// Returns displacement color.
displacement_color -> RGB<f64> {
name = "DisplacementColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "displacement color",
default: {
/// Returns displacement color.
///
/// Returns default if the value is not set.
displacement_color_or_default = RGB::from([0.0; 3])
}
}
/// Returns displacement factor.
displacement_factor -> f64 {
name = "DisplacementFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "displacement factor",
default: {
/// Returns displacement factor.
///
/// Returns default if the value is not set.
displacement_factor_or_default = 1.0
}
}
/// Returns vector displacement color.
vector_displacement_color -> RGB<f64> {
name = "VectorDisplacementColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "vector displacement color",
default: {
/// Returns vector displacement color.
///
/// Returns default if the value is not set.
vector_displacement_color_or_default = RGB::from([0.0; 3])
}
}
/// Returns vector displacement factor.
vector_displacement_factor -> f64 {
name = "VectorDisplacementFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "vector displacement factor",
default: {
/// Returns vector displacement factor.
///
/// Returns default if the value is not set.
vector_displacement_factor_or_default = 1.0
}
}
/// Returns specular color.
specular -> RGB<f64> {
name = "SpecularColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "specular color",
default: {
/// Returns specular color.
///
/// Returns default if the value is not set.
specular_or_default = RGB::from([0.2; 3])
}
}
/// Returns specular factor.
specular_factor -> f64 {
name = "SpecularFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "specular factor",
default: {
/// Returns specular color.
///
/// Returns default if the value is not set.
specular_factor_or_default = 1.0
}
}
/// Returns shininess.
shininess -> f64 {
name = "ShininessExponent",
loader = PrimitiveLoader::<f64>::new(),
description = "shininess",
default: {
/// Returns shininess.
///
/// Returns default if the value is not set.
shininess_or_default = 20.0
}
}
/// Returns reflection color.
reflection -> RGB<f64> {
name = "ReflectionColor",
loader = RgbLoader::<RGB<f64>>::new(),
description = "reflection color",
default: {
/// Returns reflection color.
///
/// Returns default if the value is not set.
reflection_or_default = RGB::from([0.2; 3])
}
}
/// Returns reflection factor.
reflection_factor -> f64 {
name = "ReflectionFactor",
loader = PrimitiveLoader::<f64>::new(),
description = "reflection factor",
default: {
/// Returns reflection color.
///
/// Returns default if the value is not set.
reflection_factor_or_default = 1.0
}
}
}
}
impl<'a> std::ops::Deref for MaterialProperties<'a> {
type Target = ObjectProperties<'a>;
fn deref(&self) -> &Self::Target {
&self.properties
}
}