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ClassifiedFbxObject

Enum ClassifiedFbxObject 

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pub enum ClassifiedFbxObject {
Show 25 variants Model(Model), MeshGeometry(MeshGeometry), LineGeometry(LineGeometry), ShapeGeometry(ShapeGeometry), Camera(Camera), CameraSwitcher(CameraSwitcher), Light(Light), NullNode(NullNode), LimbNode(LimbNode), Material(Material), Texture(Texture), LayeredTexture(LayeredTexture), Video(Video), Cluster(Cluster), Skin(Skin), BlendShape(BlendShape), BlendShapeChannel(BlendShapeChannel), AnimationStack(AnimationStack), AnimationLayer(AnimationLayer), AnimationCurve(AnimationCurve), AnimationCurveNode(AnimationCurveNode), UnknownDeformer(OwnedObject), UnknownGeometry(OwnedObject), UnknownNodeAttribute(OwnedObject), Unknown(OwnedObject),
}
Expand description

Success result of classifying an OwnedObject: a concrete wrapper or an explicit unknown bucket.

Use ClassifiedFbxObject::inner to recover the underlying OwnedObject and connections.

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Model(Model)

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MeshGeometry(MeshGeometry)

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LineGeometry(LineGeometry)

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ShapeGeometry(ShapeGeometry)

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Camera(Camera)

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CameraSwitcher(CameraSwitcher)

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Light(Light)

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NullNode(NullNode)

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LimbNode(LimbNode)

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Material(Material)

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Texture(Texture)

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LayeredTexture(LayeredTexture)

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Video(Video)

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Cluster(Cluster)

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Skin(Skin)

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BlendShape(BlendShape)

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BlendShapeChannel(BlendShapeChannel)

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AnimationStack(AnimationStack)

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AnimationLayer(AnimationLayer)

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AnimationCurve(AnimationCurve)

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AnimationCurveNode(AnimationCurveNode)

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UnknownDeformer(OwnedObject)

Deformer object with unhandled class name.

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UnknownGeometry(OwnedObject)

Geometry object with unhandled class name.

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UnknownNodeAttribute(OwnedObject)

NodeAttribute object with unhandled class name.

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Unknown(OwnedObject)

Any Objects row not mapped to a known Assimp DOM class pair.

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Trait Implementations§

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impl Debug for ClassifiedFbxObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ClassifiedFbxObject

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fn eq(&self, other: &ClassifiedFbxObject) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<OwnedObject> for ClassifiedFbxObject

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type Error = FbxTypeMismatch

The type returned in the event of a conversion error.
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fn try_from(o: OwnedObject) -> Result<Self, Self::Error>

Performs the conversion.
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impl StructuralPartialEq for ClassifiedFbxObject

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.