pub struct AnimationStack(pub OwnedObject);Tuple Fields§
§0: OwnedObjectImplementations§
Source§impl AnimationStack
impl AnimationStack
pub fn inner(&self) -> &OwnedObject
pub fn into_inner(self) -> OwnedObject
pub fn properties(&self) -> &HashMap<String, Property>
pub fn property(&self, name: &str) -> Option<&Property>
pub fn local_start(&self) -> i64
pub fn local_stop(&self) -> i64
pub fn reference_start(&self) -> i64
pub fn reference_stop(&self) -> i64
Sourcepub fn get_animation_layers<'a>(
&'a self,
document: &'a OwnedDocument,
) -> Vec<&'a AnimationLayer>
pub fn get_animation_layers<'a>( &'a self, document: &'a OwnedDocument, ) -> Vec<&'a AnimationLayer>
Resolve incoming AnimationLayer -> AnimationStack OO links.
Trait Implementations§
Source§impl Debug for AnimationStack
impl Debug for AnimationStack
Source§impl PartialEq for AnimationStack
impl PartialEq for AnimationStack
Source§impl TryFrom<OwnedObject> for AnimationStack
impl TryFrom<OwnedObject> for AnimationStack
Source§type Error = FbxTypeMismatch
type Error = FbxTypeMismatch
The type returned in the event of a conversion error.
impl StructuralPartialEq for AnimationStack
Auto Trait Implementations§
impl Freeze for AnimationStack
impl RefUnwindSafe for AnimationStack
impl Send for AnimationStack
impl Sync for AnimationStack
impl Unpin for AnimationStack
impl UnsafeUnpin for AnimationStack
impl UnwindSafe for AnimationStack
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more