#include <OpenGLKit.h>
extern "C" {
#include "opengl.h"
#include "common/io/io.h"
#if FF_HAVE_EGL
const char* ffOpenGLDetectByEGL(FFOpenGLResult* result);
#endif
void ffOpenGLHandleResult(FFOpenGLResult* result, __typeof__(&glGetString) ffglGetString);
}
static const char* oglDetectOpenGL(FFOpenGLResult* result)
{
BApplication app("application/x-vnd.fastfetch-cli-fastfetch");
FF_SUPPRESS_IO();
BGLView glView(BRect(), "ff_ogl_view", B_FOLLOW_NONE, B_WILL_DRAW, BGL_RGB);
auto ffglGetString = (decltype(&glGetString)) glView.GetGLProcAddress("glGetString");
if (!ffglGetString) return "glView.GetGLProcAddress() failed";
ffOpenGLHandleResult(result, ffglGetString);
ffStrbufSetStatic(&result->library, "OpenGLKit");
return NULL;
}
const char* ffDetectOpenGL(FFOpenGLOptions* options, FFOpenGLResult* result)
{
if (options->library == FF_OPENGL_LIBRARY_AUTO)
return oglDetectOpenGL(result);
else if (options->library == FF_OPENGL_LIBRARY_EGL)
{
#if FF_HAVE_EGL
return ffOpenGLDetectByEGL(result);
#else
return "fastfetch was compiled without egl support";
#endif
}
else
return "Unsupported OpenGL library";
}