ezel 0.0.1

A good plotting library
Documentation
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use std::ops::{Range, RangeFrom, RangeFull, RangeInclusive, RangeTo, RangeToInclusive};

use cassowary::strength::WEAK;
use cassowary::WeightedRelation::{EQ, GE, LE};
use cassowary::{strength::REQUIRED, Expression, Solver, Term, Variable};
use piet::kurbo::{Affine, Rect};
use piet::RenderContext;

use crate::theme::MAKIE;
use crate::widget_size::WidgetSizeVars;
use crate::{Renderable, Widget};

pub struct Rectangle {
    pub start_col: usize,
    pub start_row: usize,
    pub end_col: usize,
    pub end_row: usize,
}

/// Row height = top protrusion height + main height + bottom protrusion height
struct Row {
    top: Variable,
    main: Variable,
    bottom: Variable,
}
impl Row {
    fn new() -> Self {
        Self {
            top: Variable::new(),
            main: Variable::new(),
            bottom: Variable::new(),
        }
    }
}

struct Col {
    left: Variable,
    main: Variable,
    right: Variable,
}
impl Col {
    fn new() -> Self {
        Self {
            left: Variable::new(),
            main: Variable::new(),
            right: Variable::new(),
        }
    }
}

///         top                                top
///        ----                               ------
/// left | main | right | col_padding | left | main | right
///        ----                                ----
///       bottom                              bottom
///        ----
///     row_padding
///        ----
///
pub struct Grid {
    /// items may overlap each other
    pub items: Vec<GridItem>,

    // layout
    pub size: WidgetSizeVars,
    rows: Vec<Row>,
    cols: Vec<Col>,
}

pub enum Side {
    TopLeft,
    Top,
    TopRight,
    Left,
    Right,
    BottomLeft,
    Bottom,
    BottomRight,
}

pub trait AsRange {
    fn max(&self) -> Option<usize>;
    fn as_range(&self, n: usize) -> Range<usize>;
}
impl AsRange for usize {
    fn max(&self) -> Option<usize> {
        Some(*self)
    }
    fn as_range(&self, _: usize) -> Range<usize> {
        *self..*self + 1
    }
}
impl AsRange for Range<usize> {
    fn max(&self) -> Option<usize> {
        if self.end > 0 {
            Some(self.end - 1)
        } else {
            None
        }
    }
    fn as_range(&self, _: usize) -> Range<usize> {
        self.clone()
    }
} // a..b
impl AsRange for RangeFrom<usize> {
    fn max(&self) -> Option<usize> {
        None
    }
    fn as_range(&self, n: usize) -> Range<usize> {
        self.start..n
    }
} // a..
impl AsRange for RangeFull {
    fn max(&self) -> Option<usize> {
        None
    }
    fn as_range(&self, n: usize) -> Range<usize> {
        0..n
    }
} // ..
impl AsRange for RangeInclusive<usize> {
    fn max(&self) -> Option<usize> {
        Some(*self.end())
    }
    fn as_range(&self, _: usize) -> Range<usize> {
        *self.start()..*self.end() + 1
    }
} // a..=b
impl AsRange for RangeTo<usize> {
    fn max(&self) -> Option<usize> {
        if self.end > 0 {
            Some(self.end - 1)
        } else {
            None
        }
    }
    fn as_range(&self, _: usize) -> Range<usize> {
        0..self.end
    }
} // // ..b
impl AsRange for RangeToInclusive<usize> {
    fn max(&self) -> Option<usize> {
        Some(self.end)
    }
    fn as_range(&self, _: usize) -> Range<usize> {
        0..self.end + 1
    }
} // ..=b

pub struct GridItem {
    col_range: Box<dyn AsRange>,
    row_range: Box<dyn AsRange>,
    side: Option<Side>,
    widget: Widget,
}

// layout utils
impl Grid {
    fn main_height_expr(&self, range: std::ops::Range<usize>) -> Expression {
        // 2..5 = 2,3,4 = 2.main + 2.bottom + 3 + 4.top + 4.main
        let mut terms: Vec<Term> = vec![];
        for i in range.clone() {
            if i != range.start {
                terms.push(self.rows[i].top * 1.0);
            }
            terms.push(self.rows[i].main * 1.0_f64);
            if i + 1 != range.end {
                terms.push(self.rows[i].bottom * 1.0);
            }
        }
        let num_rows = range.end - range.start;
        Expression::new(terms, (num_rows - 1) as f64 * MAKIE.grid.row_padding)
    }
    fn main_width_expr(&self, range: std::ops::Range<usize>) -> Expression {
        let mut terms: Vec<Term> = vec![];
        for i in range.clone() {
            if i != range.start {
                terms.push(self.cols[i].left * 1.0);
            }
            terms.push(self.cols[i].main * 1.0);
            if i + 1 != range.end {
                terms.push(self.cols[i].right * 1.0);
            }
        }
        let num_cols = range.end - range.start;
        Expression::new(terms, (num_cols - 1) as f64 * MAKIE.grid.col_padding)
    }
}

impl Grid {
    pub fn new() -> Self {
        Self {
            items: Default::default(),
            size: WidgetSizeVars::new(),
            rows: vec![],
            cols: vec![],
        }
    }
    pub fn push<X: AsRange + 'static, Y: AsRange + 'static, W: Into<Widget>>(
        &mut self,
        row_range: Y,
        col_range: X,
        widget: W,
    ) {
        self.push_side(row_range, col_range, None, widget.into())
    }
    fn push_side<X: AsRange + 'static, Y: AsRange + 'static, W: Into<Widget>>(
        &mut self,
        row_range: Y,
        col_range: X,
        side: Option<Side>,
        widget: W,
    ) {
        if let Some(x) = row_range.max() {
            if x + 1 > self.rows.len() {
                self.rows.resize_with(x + 1, Row::new);
            }
        }
        if let Some(x) = col_range.max() {
            if x + 1 > self.cols.len() {
                self.cols.resize_with(x + 1, Col::new);
            }
        }

        self.items.push(GridItem {
            col_range: Box::new(col_range),
            row_range: Box::new(row_range),
            side,
            widget: widget.into(),
        });
    }
}

impl Renderable for Grid {
    fn render<C: RenderContext>(&self, ctx: &mut C, layout: &Solver) {
        let n_rows = self.rows.len();
        let n_cols = self.cols.len();

        // array of 3*N floats
        let row_heights: Vec<f64> = {
            let mut v = vec![];
            for row in &self.rows {
                v.push(layout.get_value(row.top));
                v.push(layout.get_value(row.main));
                v.push(layout.get_value(row.bottom));
            }
            v
        };

        let col_widths: Vec<f64> = {
            let mut v = vec![];
            for col in &self.cols {
                v.push(layout.get_value(col.left));
                v.push(layout.get_value(col.main));
                v.push(layout.get_value(col.right));
            }
            v
        };

        for item in &self.items {
            let row_range = item.row_range.as_range(n_rows);
            let col_range = item.col_range.as_range(n_cols);

            // 0     1    2             3  4
            // top main bottom padding top main
            let main_y0: f64 = row_heights[1..row_range.start * 3 + 1].iter().sum::<f64>()
                + MAKIE.grid.row_padding * row_range.start as f64;
            let main_x0: f64 = col_widths[1..col_range.start * 3 + 1].iter().sum::<f64>()
                + MAKIE.grid.col_padding * col_range.start as f64;

            let top = row_heights[row_range.start * 3];
            let left = col_widths[col_range.start * 3];
            let bottom = row_heights[row_range.end * 3 - 1];
            let right = col_widths[col_range.end * 3 - 1];

            let main_width = layout.get_value(item.widget.size().main_width);
            let main_height = layout.get_value(item.widget.size().main_height);

            match &item.side {
                None => {
                    // translate (x1,y1) to (0,0)
                    // translate (x2,y2) to (dx,dy)
                    ctx.with_save(|ctx: &mut C| {
                        ctx.transform(Affine::translate((main_x0, main_y0)));
                        ctx.clip(Rect {
                            x0: -left,
                            y0: -top,
                            x1: main_width + right,
                            y1: main_height + bottom,
                        });
                        item.widget.render(ctx, layout);
                        Ok(())
                    })
                    .unwrap();
                }
                Some(_side) => {
                    // let mut origin;
                    // let mut w,h;
                    // match side {
                    //     Side::TopLeft => {
                    //         (col_widths[..col_range.start].iter().sum(), row_heights[..row_range.start].iter().sum())
                    //     },
                    //     Side::Top => todo!(),
                    //     Side::TopRight => todo!(),
                    //     Side::Left => todo!(),
                    //     Side::Right => todo!(),
                    //     Side::BottomLeft => todo!(),
                    //     Side::Bottom => todo!(),
                    //     Side::BottomRight => todo!(),
                    // }
                    // ctx.transform(Affine::translate(orign));
                    // ctx.clip(Rect {
                    //     x0: 0.0,
                    //     y0: 0.0,
                    //     x1: w,
                    //     y1: h,
                    // });
                    todo!()
                }
            }
        }
    }

    fn layout<C: RenderContext>(&self, ctx: &mut C, solver: &mut cassowary::Solver) {
        let n_rows = self.rows.len();
        let n_cols = self.cols.len();

        // constraint on grid.size().protrusions
        solver
            .add_constraints(&[
                self.size.top | EQ(REQUIRED) | self.rows[0].top,
                self.size.bottom | EQ(REQUIRED) | self.rows[n_rows - 1].bottom,
                self.size.left | EQ(REQUIRED) | self.cols[0].left,
                self.size.right | EQ(REQUIRED) | self.cols[n_cols - 1].right,
            ])
            .unwrap();

        if !self.items.is_empty() {
            // constraint on grid.cols
            // constraint on grid.rows
            solver
                .add_constraints(&[
                    // entire main column sum == grid main width
                    self.main_width_expr(0..self.cols.len()) | EQ(REQUIRED) | self.size.main_width,
                    // entire main row sum == grid main height
                    self.main_height_expr(0..self.rows.len())
                        | EQ(REQUIRED)
                        | self.size.main_height, // grid.main_height = row1+row2+..// grid widget's height == row1+..+rown
                ])
                .unwrap();

            // constraint: each row & col defaults to 1/n
            // constraint: protrusion defaults to 0
            let default_row_height =
                (self.size.height() - MAKIE.grid.row_padding * (n_rows - 1) as f64) / n_rows as f64;
            let default_col_width =
                (self.size.width() - MAKIE.grid.col_padding * (n_cols - 1) as f64) / n_cols as f64;
            for row in &self.rows {
                solver
                    .add_constraints(&[
                        (row.top + row.main + row.bottom) | EQ(WEAK) | default_row_height.clone(),
                        row.top | EQ(WEAK) | 0.0_f64,
                        row.bottom | EQ(WEAK) | 0.0_f64,
                        row.top | GE(REQUIRED) | 0.0_f64,
                        row.bottom | GE(REQUIRED) | 0.0_f64,
                    ])
                    .unwrap();
            }
            for col in &self.cols {
                solver
                    .add_constraints(&[
                        (col.left + col.main + col.right) | EQ(WEAK) | default_col_width.clone(),
                        col.left | EQ(WEAK) | 0.0_f64,
                        col.right | EQ(WEAK) | 0.0_f64,
                        col.left | GE(REQUIRED) | 0.0_f64,
                        col.right | GE(REQUIRED) | 0.0_f64,
                    ])
                    .unwrap();
            }

            // constraints per item
            for item in &self.items {
                let row_range = item.row_range.as_range(n_rows);
                let col_range = item.col_range.as_range(n_cols);
                // constraint: item's main height & width
                let item_main_height = self.main_height_expr(row_range.clone());
                let item_main_width = self.main_width_expr(col_range.clone());
                solver
                    .add_constraints(&[
                        item_main_height | EQ(REQUIRED) | item.widget.size().main_height,
                        item_main_width | EQ(REQUIRED) | item.widget.size().main_width,
                    ])
                    .unwrap();

                // constraint: item's protrusion <= row or col's space
                solver
                    .add_constraints(&[
                        item.widget.size().top | LE(REQUIRED) | self.rows[row_range.start].top,
                        item.widget.size().bottom
                            | LE(REQUIRED)
                            | self.rows[row_range.end - 1].bottom,
                        item.widget.size().left | LE(REQUIRED) | self.cols[col_range.start].left,
                        item.widget.size().right
                            | LE(REQUIRED)
                            | self.cols[col_range.end - 1].right,
                    ])
                    .unwrap();

                item.widget.layout(ctx, solver);
            }
        }
    }

    fn size(&self) -> &crate::widget_size::WidgetSizeVars {
        &self.size
    }
}