use std::sync::mpsc;
use std::thread;
use std::time::Instant;
use eye::colorconvert::Device;
use eye_hal::format::PixelFormat;
use eye_hal::traits::{Context as _, Device as _, Stream as _};
use eye_hal::{Error, ErrorKind, PlatformContext, Result};
use glium::index::PrimitiveType;
use glium::{glutin, Surface};
use glium::{implement_vertex, program, uniform};
fn main() -> Result<()> {
let ctx = if let Some(ctx) = PlatformContext::all().next() {
ctx
} else {
return Err(Error::new(
ErrorKind::Other,
"No platform context available",
));
};
let dev_descrs = ctx.devices()?;
let dev = ctx.open_device(&dev_descrs[0].uri)?;
let dev = Device::new(dev)?;
let stream_descr = dev
.streams()?
.into_iter()
.reduce(|s1, s2| {
if s1.pixfmt == PixelFormat::Rgb(24) && s2.pixfmt != PixelFormat::Rgb(24) {
return s1;
}
let distance = |width: u32, height: u32| {
f32::sqrt(((1280 - width as i32).pow(2) + (720 - height as i32).pow(2)) as f32)
};
if distance(s1.width, s1.height) < distance(s2.width, s2.height) {
s1
} else {
s2
}
})
.unwrap();
if stream_descr.pixfmt != PixelFormat::Rgb(24) {
return Err(Error::new(ErrorKind::Other, "No RGB3 streams available"));
}
println!("Selected stream:\n{:?}", stream_descr);
let mut stream = dev.start_stream(&stream_descr)?;
let event_loop = glutin::event_loop::EventLoop::new();
let wb = glutin::window::WindowBuilder::new();
let cb = glutin::ContextBuilder::new().with_vsync(true);
let display = glium::Display::new(wb, cb, &event_loop).unwrap();
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
glium::VertexBuffer::new(
&display,
&[
Vertex {
position: [-1.0, -1.0],
tex_coords: [0.0, 0.0],
},
Vertex {
position: [-1.0, 1.0],
tex_coords: [0.0, 1.0],
},
Vertex {
position: [1.0, 1.0],
tex_coords: [1.0, 1.0],
},
Vertex {
position: [1.0, -1.0],
tex_coords: [1.0, 0.0],
},
],
)
.unwrap()
};
let index_buffer =
glium::IndexBuffer::new(&display, PrimitiveType::TriangleStrip, &[1u16, 2, 0, 3]).unwrap();
let program = program!(&display,
140 => {
vertex: "
#version 140
uniform mat4 matrix;
in vec2 position;
in vec2 tex_coords;
out vec2 v_tex_coords;
void main() {
gl_Position = matrix * vec4(position, 0.0, 1.0);
v_tex_coords = tex_coords;
}
",
fragment: "
#version 140
uniform sampler2D tex;
in vec2 v_tex_coords;
out vec4 f_color;
void main() {
f_color = texture(tex, v_tex_coords);
}
"
},
)
.unwrap();
let (tx, rx) = mpsc::channel();
thread::spawn(move || loop {
let buf = stream.next().unwrap().unwrap();
tx.send(buf.to_vec()).unwrap();
});
event_loop.run(move |event, _, control_flow| {
let t0 = Instant::now();
let buf = rx.recv().unwrap();
let t1 = Instant::now();
let image = glium::texture::RawImage2d::from_raw_rgb_reversed(
&buf,
(stream_descr.width, stream_descr.height),
);
let opengl_texture = glium::texture::Texture2d::new(&display, image).unwrap();
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0f32]
],
tex: &opengl_texture
};
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
target
.draw(
&vertex_buffer,
&index_buffer,
&program,
&uniforms,
&Default::default(),
)
.unwrap();
target.finish().unwrap();
if let glutin::event::Event::WindowEvent {
event: glutin::event::WindowEvent::CloseRequested,
..
} = event
{
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
print!(
"\rms: {}\t (buffer) + {}\t (UI)",
t1.duration_since(t0).as_millis(),
t1.elapsed().as_millis()
);
});
}