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GpuCamera

Struct GpuCamera 

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pub struct GpuCamera { /* private fields */ }
Expand description

GPU camera renderer — uses the same device as GpuTracer.

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impl GpuCamera

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pub async fn new() -> Result<Self, String>

Create a new GPU camera renderer.

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pub async fn render( &self, width: u32, height: u32, samples_per_pixel: u32, camera_pos: [f32; 3], look_at: [f32; 3], fov_degrees: f32, primitives: &[GpuPrimitive], materials: &[GpuMaterial], source_intensity: f32, source_pos: [f32; 3], ) -> CameraImage

Render an image of the scene.

lvk_data: optional flat array of intensity values [c0g0, c0g1, …, c1g0, …] for LDT-based light emission. If empty, uses uniform emission.

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pub async fn render_with_lvk( &self, width: u32, height: u32, samples_per_pixel: u32, camera_pos: [f32; 3], look_at: [f32; 3], fov_degrees: f32, primitives: &[GpuPrimitive], materials: &[GpuMaterial], source_intensity: f32, source_pos: [f32; 3], lvk_data: &[f32], lvk_c_steps: u32, lvk_g_steps: u32, lvk_g_max: f32, lvk_max_intensity: f32, ) -> CameraImage

Render with LDT-based light emission pattern.

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