use envision::prelude::*;
struct StatusBarApp;
#[derive(Clone)]
struct State {
status: StatusBarState,
mode: String,
}
#[derive(Clone, Debug)]
enum Msg {
StatusBar(StatusBarMessage),
SwitchToInsert,
SwitchToNormal,
Quit,
}
impl App for StatusBarApp {
type State = State;
type Message = Msg;
fn init() -> (State, Command<Msg>) {
let mut status = StatusBarState::new();
status.push_left(StatusBarItem::new("NORMAL").with_style(StatusBarStyle::Info));
status.push_center(StatusBarItem::new("main.rs"));
status.push_right(StatusBarItem::counter().with_label("Ln"));
status.push_right(StatusBarItem::new("UTF-8").with_style(StatusBarStyle::Muted));
let state = State {
status,
mode: "NORMAL".to_string(),
};
(state, Command::none())
}
fn update(state: &mut State, msg: Msg) -> Command<Msg> {
match msg {
Msg::StatusBar(m) => {
StatusBar::update(&mut state.status, m);
}
Msg::SwitchToInsert => {
state.mode = "INSERT".to_string();
StatusBar::update(
&mut state.status,
StatusBarMessage::SetLeftItems(vec![
StatusBarItem::new("INSERT").with_style(StatusBarStyle::Success),
]),
);
}
Msg::SwitchToNormal => {
state.mode = "NORMAL".to_string();
StatusBar::update(
&mut state.status,
StatusBarMessage::SetLeftItems(vec![
StatusBarItem::new("NORMAL").with_style(StatusBarStyle::Info),
]),
);
}
Msg::Quit => return Command::quit(),
}
Command::none()
}
fn view(state: &State, frame: &mut Frame) {
let theme = Theme::default();
let area = frame.area();
let chunks = Layout::vertical([
Constraint::Min(0),
Constraint::Length(1),
Constraint::Length(1),
])
.split(area);
let content = format!(
"Current mode: {}\n\nPress 'i' for INSERT mode, Esc for NORMAL.\nPress 'q' to quit.",
state.mode
);
let widget = ratatui::widgets::Paragraph::new(content).block(
ratatui::widgets::Block::default()
.borders(ratatui::widgets::Borders::ALL)
.title("Editor"),
);
frame.render_widget(widget, chunks[0]);
StatusBar::view(
&state.status,
&mut RenderContext::new(frame, chunks[1], &theme),
);
frame.render_widget(
ratatui::widgets::Paragraph::new(" i: insert mode, Esc: normal, +/-: counter, q: quit")
.style(Style::default().fg(Color::DarkGray)),
chunks[2],
);
}
fn handle_event(event: &Event) -> Option<Msg> {
if let Some(key) = event.as_key() {
match key.code {
Key::Char('q') => Some(Msg::Quit),
Key::Char('i') => Some(Msg::SwitchToInsert),
Key::Esc => Some(Msg::SwitchToNormal),
Key::Char('+') => Some(Msg::StatusBar(StatusBarMessage::IncrementCounter {
section: Section::Right,
index: 0,
})),
Key::Char('-') => Some(Msg::StatusBar(StatusBarMessage::DecrementCounter {
section: Section::Right,
index: 0,
})),
_ => None,
}
} else {
None
}
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut vt = Runtime::<StatusBarApp, _>::virtual_builder(60, 10).build()?;
println!("=== StatusBar Example ===\n");
vt.tick()?;
println!("Initial state (NORMAL mode):");
println!("{}\n", vt.display());
vt.dispatch(Msg::SwitchToInsert);
vt.tick()?;
println!("After switching to INSERT mode:");
println!("{}\n", vt.display());
for _ in 0..42 {
vt.dispatch(Msg::StatusBar(StatusBarMessage::IncrementCounter {
section: Section::Right,
index: 0,
}));
}
vt.tick()?;
println!("After incrementing line counter to 42:");
println!("{}\n", vt.display());
vt.dispatch(Msg::SwitchToNormal);
vt.tick()?;
println!("Back to NORMAL mode:");
println!("{}\n", vt.display());
Ok(())
}