use envision::prelude::*;
struct SparklineApp;
#[derive(Clone)]
struct State {
basic: SparklineState,
titled: SparklineState,
rtl: SparklineState,
limited: SparklineState,
}
#[derive(Clone, Debug)]
enum Msg {
Quit,
}
impl App for SparklineApp {
type State = State;
type Message = Msg;
fn init() -> (State, Command<Msg>) {
let data = vec![
0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0,
];
let state = State {
basic: SparklineState::with_data(data.clone()),
titled: SparklineState::with_data(data.clone()).with_title("CPU Usage"),
rtl: SparklineState::with_data(data.clone())
.with_direction(SparklineDirection::RightToLeft),
limited: SparklineState::with_data(data).with_max_display_points(8),
};
(state, Command::none())
}
fn update(_state: &mut State, msg: Msg) -> Command<Msg> {
match msg {
Msg::Quit => Command::quit(),
}
}
fn view(state: &State, frame: &mut Frame) {
let theme = Theme::default();
let area = frame.area();
let chunks = Layout::vertical([
Constraint::Length(1),
Constraint::Length(3),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Min(0),
])
.split(area);
Sparkline::view(
&state.basic,
&mut RenderContext::new(frame, chunks[0], &theme),
);
Sparkline::view(
&state.titled,
&mut RenderContext::new(frame, chunks[1], &theme),
);
Sparkline::view(
&state.rtl,
&mut RenderContext::new(frame, chunks[2], &theme),
);
Sparkline::view(
&state.limited,
&mut RenderContext::new(frame, chunks[3], &theme),
);
}
fn handle_event(event: &Event) -> Option<Msg> {
if let Some(key) = event.as_key() {
match key.code {
Key::Char('q') | Key::Esc => Some(Msg::Quit),
_ => None,
}
} else {
None
}
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut vt = Runtime::<SparklineApp, _>::virtual_builder(40, 8).build()?;
println!("=== Sparkline Example ===\n");
vt.tick()?;
println!("Basic sparkline (raw data):");
println!("{}\n", vt.display());
Ok(())
}