use envision::prelude::*;
struct TreeApp;
#[derive(Clone)]
struct State {
tree: TreeState<String>,
}
#[derive(Clone, Debug)]
enum Msg {
Tree(TreeMessage),
Quit,
}
impl App for TreeApp {
type State = State;
type Message = Msg;
fn init() -> (State, Command<Msg>) {
let mut src = TreeNode::new_expanded("src", "src".into());
let mut components = TreeNode::new_expanded("components", "components".into());
components.add_child(TreeNode::new("button.rs", "button.rs".into()));
components.add_child(TreeNode::new("input.rs", "input.rs".into()));
components.add_child(TreeNode::new("table.rs", "table.rs".into()));
src.add_child(components);
let mut utils = TreeNode::new("utils", "utils".into());
utils.add_child(TreeNode::new("helpers.rs", "helpers.rs".into()));
utils.add_child(TreeNode::new("format.rs", "format.rs".into()));
src.add_child(utils);
src.add_child(TreeNode::new("main.rs", "main.rs".into()));
src.add_child(TreeNode::new("lib.rs", "lib.rs".into()));
let mut tests = TreeNode::new("tests", "tests".into());
tests.add_child(TreeNode::new("integration.rs", "integration.rs".into()));
tests.add_child(TreeNode::new("unit.rs", "unit.rs".into()));
let mut tree = TreeState::new(vec![src, tests]);
tree.set_focused(true);
(State { tree }, Command::none())
}
fn update(state: &mut State, msg: Msg) -> Command<Msg> {
match msg {
Msg::Tree(m) => {
Tree::update(&mut state.tree, m);
}
Msg::Quit => return Command::quit(),
}
Command::none()
}
fn view(state: &State, frame: &mut Frame) {
let theme = Theme::default();
let area = frame.area();
let chunks = Layout::vertical([Constraint::Min(0), Constraint::Length(1)]).split(area);
Tree::view(
&state.tree,
frame,
chunks[0],
&theme,
&ViewContext::default(),
);
let selected = state
.tree
.selected_item()
.map(|n| n.label().to_string())
.unwrap_or_else(|| "None".into());
let status = format!(" Selected: {}", selected);
frame.render_widget(
ratatui::widgets::Paragraph::new(status).style(Style::default().fg(Color::DarkGray)),
chunks[1],
);
}
fn handle_event_with_state(state: &State, event: &Event) -> Option<Msg> {
if let Some(key) = event.as_key() {
if matches!(key.code, KeyCode::Char('q') | KeyCode::Esc) {
return Some(Msg::Quit);
}
}
state.tree.handle_event(event).map(Msg::Tree)
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut vt = Runtime::<TreeApp, _>::virtual_terminal(50, 15)?;
println!("=== Tree Example ===\n");
vt.tick()?;
println!("Initial tree (src expanded, utils collapsed):");
println!("{}\n", vt.display());
vt.dispatch(Msg::Tree(TreeMessage::Down));
vt.tick()?;
println!("After Down (selected: components):");
println!("{}\n", vt.display());
vt.dispatch(Msg::Tree(TreeMessage::Collapse));
vt.tick()?;
println!("After Collapse (components collapsed):");
println!("{}\n", vt.display());
vt.dispatch(Msg::Tree(TreeMessage::Expand));
vt.tick()?;
println!("After Expand (components re-expanded):");
println!("{}\n", vt.display());
Ok(())
}