use envision::prelude::*;
#[derive(Clone, Debug)]
struct Task {
name: String,
}
struct LoadingListApp;
#[derive(Clone)]
struct State {
list: LoadingListState<Task>,
}
#[derive(Clone, Debug)]
enum Msg {
List(LoadingListMessage<Task>),
Quit,
}
impl App for LoadingListApp {
type State = State;
type Message = Msg;
fn init() -> (State, Command<Msg>) {
let tasks = vec![
Task {
name: "Compile project".into(),
},
Task {
name: "Run test suite".into(),
},
Task {
name: "Deploy to staging".into(),
},
Task {
name: "Run integration tests".into(),
},
Task {
name: "Deploy to production".into(),
},
];
let mut list = LoadingListState::with_items(tasks, |t| t.name.clone());
list.set_focused(true);
(State { list }, Command::none())
}
fn update(state: &mut State, msg: Msg) -> Command<Msg> {
match msg {
Msg::List(m) => {
LoadingList::update(&mut state.list, m);
}
Msg::Quit => return Command::quit(),
}
Command::none()
}
fn view(state: &State, frame: &mut Frame) {
let theme = Theme::default();
let area = frame.area();
let chunks = Layout::vertical([Constraint::Min(0), Constraint::Length(1)]).split(area);
LoadingList::view(
&state.list,
frame,
chunks[0],
&theme,
&ViewContext::default(),
);
let selected = state
.list
.selected_item()
.map(|item| item.data().name.clone())
.unwrap_or_else(|| "None".into());
let status = format!(" Selected: {} | Up/Down: navigate, q: quit", selected);
frame.render_widget(
ratatui::widgets::Paragraph::new(status).style(Style::default().fg(Color::DarkGray)),
chunks[1],
);
}
fn handle_event_with_state(state: &State, event: &Event) -> Option<Msg> {
if let Some(key) = event.as_key() {
if matches!(key.code, KeyCode::Char('q') | KeyCode::Esc) {
return Some(Msg::Quit);
}
}
state.list.handle_event(event).map(Msg::List)
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut vt = Runtime::<LoadingListApp, _>::virtual_terminal(55, 12)?;
println!("=== LoadingList Example ===\n");
vt.tick()?;
println!("Initial state (all items ready):");
println!("{}\n", vt.display());
vt.dispatch(Msg::List(LoadingListMessage::SetLoading(0)));
vt.tick()?;
println!("After setting 'Compile project' to loading:");
println!("{}\n", vt.display());
vt.dispatch(Msg::List(LoadingListMessage::SetReady(0)));
vt.dispatch(Msg::List(LoadingListMessage::SetLoading(1)));
vt.tick()?;
println!("After completing first, loading second:");
println!("{}\n", vt.display());
vt.dispatch(Msg::List(LoadingListMessage::SetReady(1)));
vt.dispatch(Msg::List(LoadingListMessage::SetError {
index: 2,
message: "Connection timeout".to_string(),
}));
vt.tick()?;
println!("After setting 'Deploy to staging' to error:");
println!("{}\n", vt.display());
vt.dispatch(Msg::List(LoadingListMessage::Down));
vt.dispatch(Msg::List(LoadingListMessage::Down));
vt.tick()?;
println!("After navigating down:");
println!("{}\n", vt.display());
Ok(())
}