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//! Buffs: their types, the active ones and requests to apply them.
use crate;
/// A buff or debuff type of the running game, written by
/// [`HostApi::buff_types`](super::HostApi::buff_types).
///
/// # Examples
///
/// ```
/// use enshwick::abi::{BuffTypeInfo, Header};
///
/// let rested = BuffTypeInfo {
/// header: Header::of::<BuffTypeInfo>(),
/// id: enshwick::buffs::BuffTypeId::new(0xcdbe_3e80),
/// slot: BuffTypeInfo::RESTED,
/// flags: BuffTypeInfo::SAVED,
/// name: 1_237_250_642,
/// duration: 5_000_000_000,
/// };
/// assert_eq!(rested.slot, BuffTypeInfo::RESTED);
/// ```
impl_headed!;
/// A buff an entity has, written by [`HostApi::buffs`](super::HostApi::buffs).
///
/// # Examples
///
/// ```
/// use enshwick::abi::{ActiveBuff, Header};
///
/// let fed = ActiveBuff {
/// header: Header::of::<ActiveBuff>(),
/// id: enshwick::buffs::BuffTypeId::new(7),
/// entity: enshwick::Entity(4100),
/// slot: 0,
/// level: 0,
/// duration: 600_000_000_000,
/// remaining: 120_000_000_000,
/// };
/// assert!(fed.remaining < fed.duration);
/// ```
impl_headed!;
/// A buff to give an entity, for [`HostApi::apply_buff`](super::HostApi::apply_buff).
///
/// # Examples
///
/// ```
/// use enshwick::abi::{BuffRequest, Header};
///
/// let request = BuffRequest {
/// header: Header::of::<BuffRequest>(),
/// entity: enshwick::Entity(2),
/// id: enshwick::buffs::BuffTypeId::new(7),
/// level: 0,
/// reserved: 0,
/// duration: 0,
/// };
/// assert_eq!(request.duration, 0, "the type's own duration");
/// ```
impl_headed!;