enschin 0.1.1

2D Game Engine completly written in Rust, using the wgpu api.
Documentation
[package]
name = "enschin"
version = "0.1.1"
edition = "2021"
repository = "https://github.com/Shuray04/Enschin-Rust"
readme = "README.md"
license = "GPL-3.0"
description = "2D Game Engine completly written in Rust, using the wgpu api."
keywords = ["gamedev", "graphics", "wgpu", "engine", "android"]
categories = ["game-engines"]

[lib]
crate-type = ["lib", "cdylib"]

[dependencies]
enschin_proc = {version="0.1.0", path="proc"}
image = "0.23"
winit = "0.26.1"
rayon = "1.5.1"
wgpu = "0.12"
futures = "0.3"
bytemuck = "1.4"
anyhow = "1.0"

[dev-dependencies]
rand = "0.8"

[target.'cfg(target_os = "android")'.dependencies]
ndk-glue = "0.5.0"


[[example]]
name = "bunnymark"
[target.'cfg(target_os = "android")']
# crate-type = ["cdylib"] Comment out for android deployment